mirror of
https://github.com/ppy/osu
synced 2024-12-14 02:46:27 +00:00
71 lines
2.5 KiB
C#
71 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using MessagePack;
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using MessagePack.Formatters;
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using osu.Framework.Bindables;
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namespace osu.Game.Online.API
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{
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public class ModSettingsDictionaryFormatter : IMessagePackFormatter<Dictionary<string, object>>
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{
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public int Serialize(ref byte[] bytes, int offset, Dictionary<string, object> value, IFormatterResolver formatterResolver)
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{
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int startOffset = offset;
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var primitiveFormatter = PrimitiveObjectFormatter.Instance;
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offset += MessagePackBinary.WriteArrayHeader(ref bytes, offset, value.Count);
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foreach (var kvp in value)
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{
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offset += MessagePackBinary.WriteString(ref bytes, offset, kvp.Key);
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switch (kvp.Value)
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{
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case Bindable<double> d:
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offset += primitiveFormatter.Serialize(ref bytes, offset, d.Value, formatterResolver);
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break;
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case Bindable<float> f:
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offset += primitiveFormatter.Serialize(ref bytes, offset, f.Value, formatterResolver);
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break;
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case Bindable<bool> b:
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offset += primitiveFormatter.Serialize(ref bytes, offset, b.Value, formatterResolver);
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break;
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default:
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throw new ArgumentException("A setting was of a type not supported by the messagepack serialiser", nameof(bytes));
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}
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}
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return offset - startOffset;
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}
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public Dictionary<string, object> Deserialize(byte[] bytes, int offset, IFormatterResolver formatterResolver, out int readSize)
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{
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int startOffset = offset;
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var output = new Dictionary<string, object>();
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int itemCount = MessagePackBinary.ReadArrayHeader(bytes, offset, out readSize);
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offset += readSize;
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for (int i = 0; i < itemCount; i++)
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{
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var key = MessagePackBinary.ReadString(bytes, offset, out readSize);
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offset += readSize;
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output[key] = PrimitiveObjectFormatter.Instance.Deserialize(bytes, offset, formatterResolver, out readSize);
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offset += readSize;
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}
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readSize = offset - startOffset;
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return output;
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}
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}
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}
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