osu/osu.Game/Screens/Play
Dean Herbert 136843c8e4 Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
2020-09-29 14:25:39 +09:00
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Break
HUD Remove unused methods and classes 2020-08-31 18:14:22 +09:00
PlayerSettings Remove player collection settings 2020-09-11 16:04:09 +09:00
BeatmapMetadataDisplay.cs
BreakOverlay.cs
BreakTracker.cs
ComboEffects.cs
DimmableStoryboard.cs
FailAnimation.cs Fix fail animation breaking on post-fail judgements 2020-09-22 15:08:53 +09:00
FailOverlay.cs
GameplayBeatmap.cs
GameplayClock.cs Use existing bindable flow instead 2020-09-29 12:50:17 +09:00
GameplayClockContainer.cs Add missing cached type 2020-09-29 13:42:17 +09:00
GameplayMenuOverlay.cs Refactor gameplay menu overlay to fix regression 2020-08-15 14:18:50 +02:00
HotkeyExitOverlay.cs
HotkeyRetryOverlay.cs
HUDOverlay.cs Remove counter sprite attributes for not being of any reasonable use 2020-08-19 07:44:45 +03:00
ISamplePlaybackDisabler.cs Use existing bindable flow instead 2020-09-29 12:50:17 +09:00
KeyCounter.cs
KeyCounterAction.cs
KeyCounterDisplay.cs
KeyCounterKeyboard.cs
KeyCounterMouse.cs
KeyCounterState.cs
PauseOverlay.cs Fix pause loop sound not working because paused 2020-09-29 14:20:41 +09:00
Player.cs Make DrawableStoryboardSample a SkinnableSound 2020-09-29 14:25:39 +09:00
PlayerLoader.cs Add missing null check (player construction is potentially delayed now) 2020-08-13 12:52:35 +09:00
ReplayPlayer.cs
ReplayPlayerLoader.cs
ResumeOverlay.cs
ScreenSuspensionHandler.cs
ScreenWithBeatmapBackground.cs
SkipOverlay.cs
SongProgress.cs
SongProgressBar.cs
SongProgressGraph.cs
SongProgressInfo.cs
SquareGraph.cs