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1364de1166
osu
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osu.Game
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Skinning
History
Dean Herbert
1364de1166
Merge branch 'master' into beatmap-colour-setting
2021-01-18 16:07:46 +09:00
..
BeatmapSkinProvidingContainer.cs
Reverted change to AllowConfigurationLookup and added a separate AllowColourLookup bool with config case based on lookup type in SkinProvidingContainer GetConfig call.
2021-01-13 13:07:07 -05:00
DefaultLegacySkin.cs
Expose resources to skin via interface (and share common pieces with beatmap)
2020-12-21 15:18:52 +09:00
DefaultSkin.cs
DefaultSkinConfiguration.cs
GameplaySkinComponent.cs
GlobalSkinColours.cs
HUDSkinComponent.cs
HUDSkinComponents.cs
IAnimationTimeReference.cs
Expose animation start time as mutable in interface
2020-11-22 13:11:22 +01:00
IPooledSampleProvider.cs
Trim double full-stop in xmldoc
2020-11-30 19:43:20 +01:00
ISkin.cs
ISkinComponent.cs
ISkinSource.cs
LegacyAccuracyCounter.cs
LegacyBeatmapSkin.cs
Expose resources to skin via interface (and share common pieces with beatmap)
2020-12-21 15:18:52 +09:00
LegacyColourCompatibility.cs
LegacyHealthDisplay.cs
LegacyJudgementPieceNew.cs
Move CanBeNull specification to the interface
2020-11-20 16:30:48 +09:00
LegacyJudgementPieceOld.cs
Show main judgement content above hitobjects
2020-11-20 16:25:48 +09:00
LegacyManiaSkinConfiguration.cs
simplify implementation and adjust the default values
2020-12-13 22:43:36 +06:00
LegacyManiaSkinConfigurationLookup.cs
add support for ScorePosition into LegacyManiaSkin
2020-12-10 20:11:08 +06:00
LegacyManiaSkinDecoder.cs
Clamp osu!mania's HitPosition offset to match osu-stable implementation
2020-12-16 18:08:19 +09:00
LegacyRollingCounter.cs
LegacyScoreCounter.cs
LegacySkin.cs
Trim braces for consistency
2021-01-15 22:04:45 +01:00
LegacySkinConfiguration.cs
LegacySkinDecoder.cs
LegacySkinExtensions.cs
Expose animation start time as mutable in interface
2020-11-22 13:11:22 +01:00
LegacySkinResourceStore.cs
LegacySkinTransformer.cs
LegacySpriteText.cs
PausableSkinnableSound.cs
Merge branch 'master' into fix-sample-expire
2020-12-04 13:49:08 +09:00
PoolableSkinnableSample.cs
Invert back-to-front logic
2020-12-06 18:59:38 +01:00
Skin.cs
SkinConfigManager.cs
SkinConfiguration.cs
SkinCustomColourLookup.cs
SkinFileInfo.cs
SkinInfo.cs
SkinManager.cs
Add region specifications around implicit interface implementations
2020-12-22 12:01:09 +09:00
SkinnableDrawable.cs
SkinnableSound.cs
Invert back-to-front logic
2020-12-06 18:59:38 +01:00
SkinnableSprite.cs
SkinnableSpriteText.cs
SkinProvidingContainer.cs
Found a better solution than TValue type checking for additional beatmap colour settings. Added unit tests for Catch Beatmap Skin settings.
2021-01-14 23:30:24 -05:00
SkinReloadableDrawable.cs
SkinStore.cs
SkinUtils.cs