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https://github.com/ppy/osu
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73 lines
2.0 KiB
C#
73 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tournament.Screens.Setup
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{
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internal class ActionableInfo : LabelledDrawable<Drawable>
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{
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protected OsuButton Button;
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public ActionableInfo()
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: base(true)
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{
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}
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public string ButtonText
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{
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set => Button.Text = value;
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}
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public string Value
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{
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set => valueText.Text = value;
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}
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public bool Failing
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{
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set => valueText.Colour = value ? Color4.Red : Color4.White;
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}
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public Action Action;
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private TournamentSpriteText valueText;
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protected FillFlowContainer FlowContainer;
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protected override Drawable CreateComponent() => new Container
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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valueText = new TournamentSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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FlowContainer = new FillFlowContainer
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(10, 0),
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Children = new Drawable[]
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{
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Button = new TriangleButton
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{
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Size = new Vector2(100, 40),
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Action = () => Action?.Invoke()
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}
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}
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}
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}
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};
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}
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}
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