osu/osu.Game/Skinning/LegacyAccuracyCounter.cs
Robin Avery 133d72a8c0
Rename UsingClosestAnchor
It is now "OverridesClosestAnchor". The logic is inverted accordingly.
2021-06-07 00:14:36 -04:00

36 lines
1016 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Skinning
{
public class LegacyAccuracyCounter : GameplayAccuracyCounter, ISkinnableDrawable
{
public bool OverridesClosestAnchor { get; set; }
public LegacyAccuracyCounter()
{
Anchor = Anchor.TopRight;
Origin = Anchor.TopRight;
Scale = new Vector2(0.6f);
Margin = new MarginPadding(10);
}
[Resolved(canBeNull: true)]
private HUDOverlay hud { get; set; }
protected sealed override OsuSpriteText CreateSpriteText() => new LegacySpriteText(LegacyFont.Score)
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
};
}
}