osu/osu.Game/Skinning/PoolableSkinnableSample.cs
2020-12-06 18:59:38 +01:00

169 lines
5.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
namespace osu.Game.Skinning
{
/// <summary>
/// A sample corresponding to an <see cref="ISampleInfo"/> that supports being pooled and responding to skin changes.
/// </summary>
public class PoolableSkinnableSample : SkinReloadableDrawable, IAggregateAudioAdjustment, IAdjustableAudioComponent
{
/// <summary>
/// The currently-loaded <see cref="DrawableSample"/>.
/// </summary>
[CanBeNull]
public DrawableSample Sample { get; private set; }
private readonly AudioContainer<DrawableSample> sampleContainer;
private ISampleInfo sampleInfo;
[Resolved]
private ISampleStore sampleStore { get; set; }
/// <summary>
/// Creates a new <see cref="PoolableSkinnableSample"/> with no applied <see cref="ISampleInfo"/>.
/// An <see cref="ISampleInfo"/> can be applied later via <see cref="Apply"/>.
/// </summary>
public PoolableSkinnableSample()
{
InternalChild = sampleContainer = new AudioContainer<DrawableSample> { RelativeSizeAxes = Axes.Both };
}
/// <summary>
/// Creates a new <see cref="PoolableSkinnableSample"/> with an applied <see cref="ISampleInfo"/>.
/// </summary>
/// <param name="sampleInfo">The <see cref="ISampleInfo"/> to attach.</param>
public PoolableSkinnableSample(ISampleInfo sampleInfo)
: this()
{
Apply(sampleInfo);
}
/// <summary>
/// Applies an <see cref="ISampleInfo"/> that describes the sample to retrieve.
/// Only one <see cref="ISampleInfo"/> can ever be applied to a <see cref="PoolableSkinnableSample"/>.
/// </summary>
/// <param name="sampleInfo">The <see cref="ISampleInfo"/> to apply.</param>
/// <exception cref="InvalidOperationException">If an <see cref="ISampleInfo"/> has already been applied to this <see cref="PoolableSkinnableSample"/>.</exception>
public void Apply(ISampleInfo sampleInfo)
{
if (this.sampleInfo != null)
throw new InvalidOperationException($"A {nameof(PoolableSkinnableSample)} cannot be applied multiple {nameof(ISampleInfo)}s.");
this.sampleInfo = sampleInfo;
Volume.Value = sampleInfo.Volume / 100.0;
if (LoadState >= LoadState.Ready)
updateSample();
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
updateSample();
}
private void updateSample()
{
if (sampleInfo == null)
return;
bool wasPlaying = Playing;
sampleContainer.Clear();
Sample = null;
var ch = CurrentSkin.GetSample(sampleInfo);
if (ch == null && AllowDefaultFallback)
{
foreach (var lookup in sampleInfo.LookupNames)
{
if ((ch = sampleStore.Get(lookup)) != null)
break;
}
}
if (ch == null)
return;
sampleContainer.Add(Sample = new DrawableSample(ch) { Looping = Looping });
// Start playback internally for the new sample if the previous one was playing beforehand.
if (wasPlaying && Looping)
Play();
}
/// <summary>
/// Plays the sample.
/// </summary>
/// <param name="restart">Whether to play the sample from the beginning.</param>
public void Play(bool restart = true) => Sample?.Play(restart);
/// <summary>
/// Stops the sample.
/// </summary>
public void Stop() => Sample?.Stop();
/// <summary>
/// Whether the sample is currently playing.
/// </summary>
public bool Playing => Sample?.Playing ?? false;
private bool looping;
/// <summary>
/// Whether the sample should loop on completion.
/// </summary>
public bool Looping
{
get => looping;
set
{
looping = value;
if (Sample != null)
Sample.Looping = value;
}
}
#region Re-expose AudioContainer
public BindableNumber<double> Volume => sampleContainer.Volume;
public BindableNumber<double> Balance => sampleContainer.Balance;
public BindableNumber<double> Frequency => sampleContainer.Frequency;
public BindableNumber<double> Tempo => sampleContainer.Tempo;
public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => sampleContainer.AddAdjustment(type, adjustBindable);
public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => sampleContainer.RemoveAdjustment(type, adjustBindable);
public void RemoveAllAdjustments(AdjustableProperty type) => sampleContainer.RemoveAllAdjustments(type);
public IBindable<double> AggregateVolume => sampleContainer.AggregateVolume;
public IBindable<double> AggregateBalance => sampleContainer.AggregateBalance;
public IBindable<double> AggregateFrequency => sampleContainer.AggregateFrequency;
public IBindable<double> AggregateTempo => sampleContainer.AggregateTempo;
#endregion
}
}