osu/osu.Game/Modes/Ruleset.cs
2016-11-19 16:19:26 +09:00

42 lines
1.3 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Modes.Objects;
using osu.Game.Modes.UI;
using System.Reflection;
using osu.Framework.Extensions;
using System;
using System.Collections.Concurrent;
using System.Linq;
namespace osu.Game.Modes
{
public abstract class Ruleset
{
private static ConcurrentDictionary<PlayMode, Type> availableRulesets = new ConcurrentDictionary<PlayMode, Type>();
public abstract ScoreOverlay CreateScoreOverlay();
public abstract HitRenderer CreateHitRendererWith(List<HitObject> objects);
public abstract HitObjectParser CreateHitObjectParser();
public virtual HitJudgementResolver CreateHitJudgement() => new HitJudgementResolver();
public static void Register(Ruleset ruleset) => availableRulesets.TryAdd(ruleset.PlayMode, ruleset.GetType());
protected abstract PlayMode PlayMode { get; }
public static Ruleset GetRuleset(PlayMode mode)
{
Type type;
if (!availableRulesets.TryGetValue(mode, out type))
return null;
return Activator.CreateInstance(type) as Ruleset;
}
}
}