osu/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableDroplet.cs

44 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public class DrawableDroplet : DrawablePalpableHasCatchHitObject
{
public DrawableDroplet()
: this(null)
{
}
public DrawableDroplet([CanBeNull] CatchHitObject h)
: base(h)
{
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(new SkinnableDrawable(
new CatchSkinComponent(CatchSkinComponents.Droplet),
_ => new DropletPiece()));
}
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
// roughly matches osu-stable
float startRotation = RandomSingle(1) * 20;
double duration = HitObject.TimePreempt + 2000;
this.RotateTo(startRotation).RotateTo(startRotation + 720, duration);
}
}
}