mirror of https://github.com/ppy/osu
274 lines
11 KiB
C#
274 lines
11 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using osuTK;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using System.Collections.Generic;
|
|
using osu.Game.Rulesets.Objects;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
using Newtonsoft.Json;
|
|
using osu.Framework.Caching;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Osu.Judgements;
|
|
using osu.Game.Rulesets.Scoring;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Objects
|
|
{
|
|
public class Slider : OsuHitObject, IHasPathWithRepeats
|
|
{
|
|
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
|
|
|
|
[JsonIgnore]
|
|
public double Duration
|
|
{
|
|
get => EndTime - StartTime;
|
|
set => throw new System.NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed.
|
|
}
|
|
|
|
public override IList<HitSampleInfo> AuxiliarySamples => CreateSlidingSamples().Concat(TailSamples).ToArray();
|
|
|
|
public IList<HitSampleInfo> CreateSlidingSamples()
|
|
{
|
|
var slidingSamples = new List<HitSampleInfo>();
|
|
|
|
var normalSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL);
|
|
if (normalSample != null)
|
|
slidingSamples.Add(normalSample.With("sliderslide"));
|
|
|
|
var whistleSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_WHISTLE);
|
|
if (whistleSample != null)
|
|
slidingSamples.Add(whistleSample.With("sliderwhistle"));
|
|
|
|
return slidingSamples;
|
|
}
|
|
|
|
private readonly Cached<Vector2> endPositionCache = new Cached<Vector2>();
|
|
|
|
public override Vector2 EndPosition => endPositionCache.IsValid ? endPositionCache.Value : endPositionCache.Value = Position + this.CurvePositionAt(1);
|
|
|
|
public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
|
|
|
|
private readonly SliderPath path = new SliderPath();
|
|
|
|
public SliderPath Path
|
|
{
|
|
get => path;
|
|
set
|
|
{
|
|
path.ControlPoints.Clear();
|
|
path.ExpectedDistance.Value = null;
|
|
|
|
if (value != null)
|
|
{
|
|
path.ControlPoints.AddRange(value.ControlPoints.Select(c => new PathControlPoint(c.Position, c.Type)));
|
|
path.ExpectedDistance.Value = value.ExpectedDistance.Value;
|
|
}
|
|
}
|
|
}
|
|
|
|
public double Distance => Path.Distance;
|
|
|
|
public override Vector2 Position
|
|
{
|
|
get => base.Position;
|
|
set
|
|
{
|
|
base.Position = value;
|
|
updateNestedPositions();
|
|
}
|
|
}
|
|
|
|
public double? LegacyLastTickOffset { get; set; }
|
|
|
|
/// <summary>
|
|
/// The position of the cursor at the point of completion of this <see cref="Slider"/> if it was hit
|
|
/// with as few movements as possible. This is set and used by difficulty calculation.
|
|
/// </summary>
|
|
internal Vector2? LazyEndPosition;
|
|
|
|
/// <summary>
|
|
/// The distance travelled by the cursor upon completion of this <see cref="Slider"/> if it was hit
|
|
/// with as few movements as possible. This is set and used by difficulty calculation.
|
|
/// </summary>
|
|
internal float LazyTravelDistance;
|
|
|
|
/// <summary>
|
|
/// The time taken by the cursor upon completion of this <see cref="Slider"/> if it was hit
|
|
/// with as few movements as possible. This is set and used by difficulty calculation.
|
|
/// </summary>
|
|
internal double LazyTravelTime;
|
|
|
|
public IList<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
|
|
|
|
[JsonIgnore]
|
|
public IList<HitSampleInfo> TailSamples { get; private set; }
|
|
|
|
private int repeatCount;
|
|
|
|
public int RepeatCount
|
|
{
|
|
get => repeatCount;
|
|
set
|
|
{
|
|
repeatCount = value;
|
|
updateNestedPositions();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The length of one span of this <see cref="Slider"/>.
|
|
/// </summary>
|
|
public double SpanDuration => Duration / this.SpanCount();
|
|
|
|
/// <summary>
|
|
/// Velocity of this <see cref="Slider"/>.
|
|
/// </summary>
|
|
public double Velocity { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Spacing between <see cref="SliderTick"/>s of this <see cref="Slider"/>.
|
|
/// </summary>
|
|
public double TickDistance { get; private set; }
|
|
|
|
/// <summary>
|
|
/// An extra multiplier that affects the number of <see cref="SliderTick"/>s generated by this <see cref="Slider"/>.
|
|
/// An increase in this value increases <see cref="TickDistance"/>, which reduces the number of ticks generated.
|
|
/// </summary>
|
|
public double TickDistanceMultiplier = 1;
|
|
|
|
/// <summary>
|
|
/// Whether this <see cref="Slider"/>'s judgement is fully handled by its nested <see cref="HitObject"/>s.
|
|
/// If <c>false</c>, this <see cref="Slider"/> will be judged proportionally to the number of nested <see cref="HitObject"/>s hit.
|
|
/// </summary>
|
|
public bool OnlyJudgeNestedObjects = true;
|
|
|
|
[JsonIgnore]
|
|
public SliderHeadCircle HeadCircle { get; protected set; }
|
|
|
|
[JsonIgnore]
|
|
public SliderTailCircle TailCircle { get; protected set; }
|
|
|
|
public Slider()
|
|
{
|
|
SamplesBindable.CollectionChanged += (_, __) => UpdateNestedSamples();
|
|
Path.Version.ValueChanged += _ => updateNestedPositions();
|
|
}
|
|
|
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
|
|
{
|
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
|
|
|
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
|
|
|
double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
|
|
|
|
Velocity = scoringDistance / timingPoint.BeatLength;
|
|
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
|
|
}
|
|
|
|
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
|
{
|
|
base.CreateNestedHitObjects(cancellationToken);
|
|
|
|
var sliderEvents = SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken);
|
|
|
|
foreach (var e in sliderEvents)
|
|
{
|
|
switch (e.Type)
|
|
{
|
|
case SliderEventType.Tick:
|
|
AddNested(new SliderTick
|
|
{
|
|
SpanIndex = e.SpanIndex,
|
|
SpanStartTime = e.SpanStartTime,
|
|
StartTime = e.Time,
|
|
Position = Position + Path.PositionAt(e.PathProgress),
|
|
StackHeight = StackHeight,
|
|
Scale = Scale,
|
|
});
|
|
break;
|
|
|
|
case SliderEventType.Head:
|
|
AddNested(HeadCircle = new SliderHeadCircle
|
|
{
|
|
StartTime = e.Time,
|
|
Position = Position,
|
|
StackHeight = StackHeight,
|
|
});
|
|
break;
|
|
|
|
case SliderEventType.LegacyLastTick:
|
|
// we need to use the LegacyLastTick here for compatibility reasons (difficulty).
|
|
// it is *okay* to use this because the TailCircle is not used for any meaningful purpose in gameplay.
|
|
// if this is to change, we should revisit this.
|
|
AddNested(TailCircle = new SliderTailCircle(this)
|
|
{
|
|
RepeatIndex = e.SpanIndex,
|
|
StartTime = e.Time,
|
|
Position = EndPosition,
|
|
StackHeight = StackHeight
|
|
});
|
|
break;
|
|
|
|
case SliderEventType.Repeat:
|
|
AddNested(new SliderRepeat(this)
|
|
{
|
|
RepeatIndex = e.SpanIndex,
|
|
StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
|
|
Position = Position + Path.PositionAt(e.PathProgress),
|
|
StackHeight = StackHeight,
|
|
Scale = Scale,
|
|
});
|
|
break;
|
|
}
|
|
}
|
|
|
|
UpdateNestedSamples();
|
|
}
|
|
|
|
private void updateNestedPositions()
|
|
{
|
|
endPositionCache.Invalidate();
|
|
|
|
if (HeadCircle != null)
|
|
HeadCircle.Position = Position;
|
|
|
|
if (TailCircle != null)
|
|
TailCircle.Position = EndPosition;
|
|
}
|
|
|
|
protected void UpdateNestedSamples()
|
|
{
|
|
var firstSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL)
|
|
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
|
|
var sampleList = new List<HitSampleInfo>();
|
|
|
|
if (firstSample != null)
|
|
sampleList.Add(firstSample.With("slidertick"));
|
|
|
|
foreach (var tick in NestedHitObjects.OfType<SliderTick>())
|
|
tick.Samples = sampleList;
|
|
|
|
foreach (var repeat in NestedHitObjects.OfType<SliderRepeat>())
|
|
repeat.Samples = this.GetNodeSamples(repeat.RepeatIndex + 1);
|
|
|
|
if (HeadCircle != null)
|
|
HeadCircle.Samples = this.GetNodeSamples(0);
|
|
|
|
// The samples should be attached to the slider tail, however this can only be done after LegacyLastTick is removed otherwise they would play earlier than they're intended to.
|
|
// For now, the samples are played by the slider itself at the correct end time.
|
|
TailSamples = this.GetNodeSamples(repeatCount + 1);
|
|
}
|
|
|
|
public override Judgement CreateJudgement() => OnlyJudgeNestedObjects ? new OsuIgnoreJudgement() : new OsuJudgement();
|
|
|
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
|
}
|
|
}
|