mirror of https://github.com/ppy/osu
97 lines
2.8 KiB
C#
97 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio.Track;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
using osu.Framework.Graphics.Audio;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Audio;
|
|
|
|
namespace osu.Game.Skinning
|
|
{
|
|
public class SkinnableSound : SkinReloadableDrawable
|
|
{
|
|
private readonly ISampleInfo[] hitSamples;
|
|
|
|
[Resolved]
|
|
private ISampleStore samples { get; set; }
|
|
|
|
public SkinnableSound(ISampleInfo hitSamples)
|
|
: this(new[] { hitSamples })
|
|
{
|
|
}
|
|
|
|
public SkinnableSound(IEnumerable<ISampleInfo> hitSamples)
|
|
{
|
|
this.hitSamples = hitSamples.ToArray();
|
|
InternalChild = samplesContainer = new AudioContainer<DrawableSample>();
|
|
}
|
|
|
|
private bool looping;
|
|
|
|
private readonly AudioContainer<DrawableSample> samplesContainer;
|
|
|
|
public BindableNumber<double> Volume => samplesContainer.Volume;
|
|
|
|
public BindableNumber<double> Balance => samplesContainer.Balance;
|
|
|
|
public BindableNumber<double> Frequency => samplesContainer.Frequency;
|
|
|
|
public BindableNumber<double> Tempo => samplesContainer.Tempo;
|
|
|
|
public bool Looping
|
|
{
|
|
get => looping;
|
|
set
|
|
{
|
|
if (value == looping) return;
|
|
|
|
looping = value;
|
|
|
|
samplesContainer.ForEach(c => c.Looping = looping);
|
|
}
|
|
}
|
|
|
|
public void Play() => samplesContainer.ForEach(c =>
|
|
{
|
|
if (c.AggregateVolume.Value > 0)
|
|
c.Play();
|
|
});
|
|
|
|
public void Stop() => samplesContainer.ForEach(c => c.Stop());
|
|
|
|
public override bool IsPresent => Scheduler.HasPendingTasks;
|
|
|
|
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
|
{
|
|
var channels = hitSamples.Select(s =>
|
|
{
|
|
var ch = skin.GetSample(s);
|
|
|
|
if (ch == null && allowFallback)
|
|
{
|
|
foreach (var lookup in s.LookupNames)
|
|
{
|
|
if ((ch = samples.Get($"Gameplay/{lookup}")) != null)
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (ch != null)
|
|
{
|
|
ch.Looping = looping;
|
|
ch.Volume.Value = s.Volume / 100.0;
|
|
}
|
|
|
|
return ch;
|
|
}).Where(c => c != null);
|
|
|
|
samplesContainer.ChildrenEnumerable = channels.Select(c => new DrawableSample(c));
|
|
}
|
|
}
|
|
}
|