..
DifficultyAdjustSettingsControl.cs
Fix too many things being exposed
2023-09-07 08:11:04 +02:00
DifficultyBindable.cs
Fix code quality issues
2023-09-07 14:19:19 +09:00
IApplicableAfterBeatmapConversion.cs
IApplicableFailOverride.cs
IApplicableHealthProcessor.cs
Change osu ruleset to use new HP algorithm by default
2023-12-17 19:33:04 +09:00
IApplicableMod.cs
IApplicableToAudio.cs
IApplicableToBeatmap.cs
IApplicableToBeatmapConverter.cs
IApplicableToBeatmapProcessor.cs
IApplicableToDifficulty.cs
IApplicableToDrawableHitObject.cs
IApplicableToDrawableRuleset.cs
IApplicableToHealthProcessor.cs
IApplicableToHitObject.cs
IApplicableToHUD.cs
IApplicableToPlayer.cs
IApplicableToRate.cs
IApplicableToSample.cs
IApplicableToScoreProcessor.cs
IApplicableToTrack.cs
ICreateReplayData.cs
IHasNoTimedInputs.cs
Add IHasNoTimedInputs
interface to scope change further
2023-06-06 22:22:42 +09:00
IHasSeed.cs
IMod.cs
Mark ModTouchDevice
as always valid for submission
2023-11-02 19:25:57 +01:00
IReadFromConfig.cs
IUpdatableByPlayfield.cs
MetronomeBeat.cs
Change IBeatSyncProvider.Clock
to always be non-null
2023-07-13 22:13:40 +09:00
Mod.cs
Apply Bindable.Parse
refactorings
2023-12-13 14:07:38 +09:00
ModAccuracyChallenge.cs
Reword setting name & description
2023-05-29 22:12:37 +02:00
ModAdaptiveSpeed.cs
Seal a few more multiplayer playability flags of rate-changing mods
2023-10-31 16:20:33 +01:00
ModAutoplay.cs
Do not attempt to turn on Touch Device in song select with autoplay active
2023-11-02 22:56:43 +01:00
ModBarrelRoll.cs
ModCinema.cs
Make cinema mod incompatible with no fail
2023-12-23 15:10:31 +01:00
ModClassic.cs
Adjust "classic" mod multiplier to 0.96x
2023-12-20 14:33:14 +09:00
ModDaycore.cs
Fix keyboard precision of nightcore/daycore adjustments being incorrect
2023-12-19 01:07:33 +09:00
ModDifficultyAdjust.cs
ModDoubleTime.cs
Move audio adjustment hookup to own method for clarity
2023-10-18 17:38:11 +09:00
ModEasy.cs
ModEasyWithExtraLives.cs
Merge branch 'master' into mod-accuracy-challenge
2023-01-17 16:46:54 +09:00
ModExtensions.cs
Display mod icons using stable ordering
2023-09-28 16:48:09 +09:00
ModFailCondition.cs
Remove ModBlockFail
2023-12-20 14:50:45 +09:00
ModFlashlight.cs
Assert proportional scaling rather than assume average
2024-02-26 10:53:04 +01:00
ModHalfTime.cs
Move audio adjustment hookup to own method for clarity
2023-10-18 17:38:11 +09:00
ModHardRock.cs
Fix "Hard Rock" mod affecting CS/AR in osu!mania
2023-10-12 19:48:47 +09:00
ModHidden.cs
ModMirror.cs
ModMuted.cs
Switch ModMuted
to add its metronome to components rather than overlays
2023-02-21 19:04:06 +09:00
ModNightcore.cs
Fix keyboard precision of nightcore/daycore adjustments being incorrect
2023-12-19 01:07:33 +09:00
ModNoFail.cs
Make cinema mod incompatible with no fail
2023-12-23 15:10:31 +01:00
ModNoMod.cs
ModNoScope.cs
Rename NormalSliderBar.cs to RoundedSliderBar.cs
2023-02-02 17:24:45 +01:00
ModPerfect.cs
Fix perfect/sudden death not working on slider tails
2023-12-22 14:02:25 +09:00
ModPreset.cs
ModRandom.cs
ModRateAdjust.cs
Seal a few more multiplayer playability flags of rate-changing mods
2023-10-31 16:20:33 +01:00
ModRelax.cs
Allow Relax to fail and remove failable mod exclusions
2023-12-19 12:33:00 -08:00
ModScoreV2.cs
Mark ModScoreV2
as invalid for multiplayer
2023-10-31 16:16:59 +01:00
ModSuddenDeath.cs
Revert change to ModSuddenDeath
2023-12-22 16:43:17 +09:00
ModSynesthesia.cs
Adjust some mod multipliers for initial leaderboard sanity
2023-12-13 14:31:19 +09:00
ModTimeRamp.cs
Seal a few more multiplayer playability flags of rate-changing mods
2023-10-31 16:20:33 +01:00
ModTouchDevice.cs
Fix touch device mod declared valid for multiplayer
2023-11-14 16:30:10 +09:00
ModType.cs
ModWindDown.cs
ModWindUp.cs
ModWithVisibilityAdjustment.cs
MultiMod.cs
RateAdjustModHelper.cs
Update HT mod multiplier to match stable better
2023-12-13 15:53:39 +09:00
UnknownMod.cs
Seal UnknownMod
2023-10-31 16:18:09 +01:00