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IApplicableAfterBeatmapConversion.cs
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Implement mania invert mod
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2020-08-18 01:40:55 +09:00 |
IApplicableFailOverride.cs
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Fix mod failure checks executing actual game logic
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2020-05-12 20:08:35 +09:00 |
IApplicableMod.cs
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IApplicableToAudio.cs
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Add missing license header and remove unused usings
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2020-06-17 15:30:23 +01:00 |
IApplicableToBeatmap.cs
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IApplicableToBeatmapConverter.cs
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IApplicableToDifficulty.cs
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IApplicableToDrawableHitObject.cs
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IApplicableToDrawableRuleset.cs
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IApplicableToHealthProcessor.cs
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IApplicableToHitObject.cs
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IApplicableToHUD.cs
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IApplicableToPlayer.cs
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IApplicableToSample.cs
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Create IApplicableToSample
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2020-06-16 14:54:05 +01:00 |
IApplicableToScoreProcessor.cs
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IApplicableToTrack.cs
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Remove generics from IApplicableToTrack
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2020-08-06 18:25:34 +09:00 |
IMod.cs
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IReadFromConfig.cs
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IUpdatableByPlayfield.cs
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Mod.cs
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Update class exclusion for dynamic compilation
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2020-09-04 20:41:08 +09:00 |
ModAutoplay.cs
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Fix mod failure checks executing actual game logic
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2020-05-12 20:08:35 +09:00 |
ModBlockFail.cs
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Fix mod failure checks executing actual game logic
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2020-05-12 20:08:35 +09:00 |
ModCinema.cs
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ModDaycore.cs
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Use adjustable ITrack
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2020-08-12 01:41:21 +09:00 |
ModDifficultyAdjust.cs
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Change difficulty adjust mod to match stable range of 0-10
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2020-07-14 08:15:14 +09:00 |
ModDoubleTime.cs
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move SettingDescription override to ModRateAdjust
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2020-03-22 22:57:46 -04:00 |
ModEasy.cs
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Apply new resharper formatting fixes
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2020-06-09 23:38:54 +09:00 |
ModFlashlight.cs
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Adjust rank when flashlight is enabled
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2020-07-02 12:39:37 -07:00 |
ModHalfTime.cs
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move SettingDescription override to ModRateAdjust
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2020-03-22 22:57:46 -04:00 |
ModHardRock.cs
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Fix a couple more new formatting issues
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2020-06-10 00:09:29 +09:00 |
ModHidden.cs
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Fix spinners being considered the "first object" for increased visibility in hidden
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2020-04-16 14:11:38 +09:00 |
ModNightcore.cs
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Use adjustable ITrack
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2020-08-12 01:41:21 +09:00 |
ModNoFail.cs
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ModNoMod.cs
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ModPerfect.cs
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Make perfect mod ignore all non-combo-affecting hitobjects
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2020-07-21 17:04:45 +09:00 |
ModRandom.cs
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Implement random mod for taiko
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2020-03-23 12:09:30 +09:00 |
ModRateAdjust.cs
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Use adjustable ITrack
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2020-08-12 01:41:21 +09:00 |
ModRelax.cs
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ModSuddenDeath.cs
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Fix mod failure checks executing actual game logic
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2020-05-12 20:08:35 +09:00 |
ModTimeRamp.cs
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Use adjustable ITrack
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2020-08-12 01:41:21 +09:00 |
ModType.cs
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ModWindDown.cs
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Use consistent setting casing
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2020-06-13 16:30:21 +01:00 |
ModWindUp.cs
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Use consistent setting casing
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2020-06-13 16:30:21 +01:00 |
MultiMod.cs
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