mirror of
https://github.com/ppy/osu
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35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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public class TaikoModSwap : Mod, IApplicableToBeatmap
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{
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public override string Name => "Swap";
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public override string Acronym => "SW";
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public override LocalisableString Description => @"Dons become kats, kats become dons";
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public override ModType Type => ModType.Conversion;
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModRandom)).ToArray();
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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var taikoBeatmap = (TaikoBeatmap)beatmap;
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foreach (var obj in taikoBeatmap.HitObjects)
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{
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if (obj is Hit hit)
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hit.Type = hit.Type == HitType.Centre ? HitType.Rim : HitType.Centre;
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}
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}
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}
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}
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