mirror of
https://github.com/ppy/osu
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109a366722
- Fix catcher texture animation is reset for legacy old catcher skin
74 lines
2.5 KiB
C#
74 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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public class LegacyCatcherNew : CompositeDrawable, ICatcherPiece
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{
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public Bindable<CatcherAnimationState> CurrentState { get; } = new Bindable<CatcherAnimationState>();
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public Texture CurrentTexture => (currentDrawable as TextureAnimation)?.CurrentFrame ?? (currentDrawable as Sprite)?.Texture;
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private readonly Dictionary<CatcherAnimationState, Drawable> drawables = new Dictionary<CatcherAnimationState, Drawable>();
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private Drawable currentDrawable;
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public LegacyCatcherNew()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, Bindable<CatcherAnimationState> currentState)
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{
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CurrentState.BindTo(currentState);
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foreach (var state in Enum.GetValues(typeof(CatcherAnimationState)).Cast<CatcherAnimationState>())
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{
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var d = getDrawableFor(state);
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d.Anchor = Anchor.TopCentre;
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d.Origin = Anchor.TopCentre;
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d.RelativeSizeAxes = Axes.Both;
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d.Size = Vector2.One;
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d.FillMode = FillMode.Fit;
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d.Alpha = 0;
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AddInternal(drawables[state] = d);
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}
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currentDrawable = drawables[CatcherAnimationState.Idle];
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Drawable getDrawableFor(CatcherAnimationState state) =>
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skin.GetAnimation(@$"fruit-catcher-{state.ToString().ToLowerInvariant()}", true, true, true) ??
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skin.GetAnimation(@"fruit-catcher-idle", true, true, true);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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CurrentState.BindValueChanged(state =>
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{
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currentDrawable.Alpha = 0;
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currentDrawable = drawables[state.NewValue];
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currentDrawable.Alpha = 1;
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(currentDrawable as IFramedAnimation)?.GotoFrame(0);
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}, true);
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}
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}
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}
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