osu/osu.Game.Rulesets.Taiko.Tests
2023-12-22 16:43:09 +09:00
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.vscode
Editor Test multiple values, including default 2023-12-06 17:16:20 +09:00
Judgements Add failing test covering counting multiple swell hits per frame 2023-10-04 19:08:02 +02:00
Mods Add mania/osu sudden death mod tests 2023-12-22 16:43:09 +09:00
Resources
Skinning Automated pass 2023-06-24 01:00:03 +09:00
DrawableTaikoRulesetTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
DrawableTestHit.cs Automated pass 2023-06-24 01:00:03 +09:00
DrawableTestStrongHit.cs Automated pass 2023-06-24 01:00:03 +09:00
HitObjectApplicationTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
osu.Game.Rulesets.Taiko.Tests.csproj Update all dependencies (except for Moq) 2023-09-16 15:37:31 +09:00
TaikoBeatmapConversionTest.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoDifficultyCalculatorTest.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoLegacyModConversionTest.cs Don't convert TaikoModRandom to/from legacy mods 2023-12-17 23:47:50 -08:00
TaikoRateAdjustedDisplayDifficultyTest.cs Add testing for GetRateAdjustedDisplayDifficulty() implementations 2023-12-14 20:41:12 +01:00
TaikoScoreProcessorTest.cs Rename class/file (this is not a test scene) 2023-12-19 14:27:29 +09:00
TestSceneBarLineApplication.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneBarLineGeneration.cs Move OmitFirstBarLine to TimingControlPoint 2023-02-28 19:29:31 +09:00
TestSceneDrumRollApplication.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneDrumSampleTriggerSource.cs Don't apply decoupling to SpectatorPlayerClocks 2023-09-22 16:22:35 +09:00
TestSceneDrumTouchInputArea.cs Completely refactor to match project code standards 2023-02-02 16:23:27 +09:00
TestSceneFlyingHits.cs Apply a few other code reviews 2023-06-29 17:28:06 +09:00
TestSceneHitApplication.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneHits.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneSampleOutput.cs Update tests to match new expectations 2023-06-30 15:42:58 +09:00
TestSceneScoring.cs Apply mod multipliers to local score V1/V2 reimplementations 2023-10-09 13:04:12 +02:00
TestSceneTaikoHitObjectSamples.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTaikoPlayer.cs Automated pass 2023-06-24 01:00:03 +09:00
TestSceneTaikoPlayerLegacySkin.cs Partial everything 2022-11-27 00:00:27 +09:00
TestSceneTaikoSuddenDeath.cs Automated pass 2023-06-24 01:00:03 +09:00