osu/osu.Game.Tests
2021-03-03 22:01:03 +09:00
..
Audio
Beatmaps Use a shorter test beatmap for tests which need to run to completion 2021-02-22 14:48:04 +09:00
Chat Set static locally in test to ensure tests always run correctly 2021-02-12 21:30:02 +09:00
Collections/IO
Editing
Gameplay Change SamplePlaybackWithRateMods to use rate calulated from the sample 2021-02-23 21:25:59 +00:00
Input
Mods Add coverage for the unordered case 2021-02-27 15:14:25 +01:00
NonVisual Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
Online Update other tests which can benefit from using a shorter beatmap 2021-02-22 14:53:32 +09:00
OnlinePlay Add separate test for stateful multiplayer client 2021-03-03 22:01:03 +09:00
Resources Remove unnecessary interpolated string specification 2021-02-24 12:46:37 +09:00
Rulesets Add missing methods from updated audio component interface implementation 2021-02-22 14:18:52 +09:00
Scores/IO
ScrollAlgorithms
Skins Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Testing Update namespaces 2021-01-18 21:24:10 +09:00
Visual Fix up TestSceneMultiplayer 2021-03-03 21:54:34 +09:00
ImportTest.cs
osu.Game.Tests.csproj Update nunit in line with framework 2021-02-15 21:42:35 +09:00
WaveformTestBeatmap.cs