mirror of https://github.com/ppy/osu
62 lines
2.0 KiB
C#
62 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Audio
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{
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public class DrumSampleMapping
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{
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private readonly ControlPointInfo controlPoints;
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private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
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public readonly List<SkinnableSound> Sounds = new List<SkinnableSound>();
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public DrumSampleMapping(ControlPointInfo controlPoints)
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{
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this.controlPoints = controlPoints;
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IEnumerable<SampleControlPoint> samplePoints;
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if (controlPoints.SamplePoints.Count == 0)
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// Get the default sample point
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samplePoints = new[] { controlPoints.SamplePointAt(double.MinValue) };
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else
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samplePoints = controlPoints.SamplePoints;
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foreach (var s in samplePoints)
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{
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var centre = s.GetSampleInfo();
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var rim = s.GetSampleInfo(HitSampleInfo.HIT_CLAP);
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// todo: this is ugly
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centre.Namespace = "taiko";
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rim.Namespace = "taiko";
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mappings[s.Time] = new DrumSample
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{
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Centre = addSound(centre),
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Rim = addSound(rim)
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};
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}
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}
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private SkinnableSound addSound(HitSampleInfo hitSampleInfo)
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{
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var drawable = new SkinnableSound(hitSampleInfo);
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Sounds.Add(drawable);
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return drawable;
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}
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public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
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public class DrumSample
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{
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public SkinnableSound Centre;
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public SkinnableSound Rim;
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}
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}
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}
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