mirror of https://github.com/ppy/osu
92 lines
3.2 KiB
C#
92 lines
3.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays.OSD;
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namespace osu.Game.Overlays.Music
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{
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/// <summary>
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/// Handles <see cref="GlobalAction"/>s related to music playback, and displays <see cref="Toast"/>s via the global <see cref="OnScreenDisplay"/> accordingly.
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/// </summary>
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public class MusicKeyBindingHandler : Component, IKeyBindingHandler<GlobalAction>
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{
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; }
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[Resolved]
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private MusicController musicController { get; set; }
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[Resolved(canBeNull: true)]
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private OnScreenDisplay onScreenDisplay { get; set; }
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public bool OnPressed(GlobalAction action)
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{
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if (beatmap.Disabled)
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return false;
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switch (action)
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{
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case GlobalAction.MusicPlay:
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// use previous state as TogglePause may not update the track's state immediately (state update is run on the audio thread see https://github.com/ppy/osu/issues/9880#issuecomment-674668842)
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bool wasPlaying = musicController.IsPlaying;
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if (musicController.TogglePause())
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onScreenDisplay?.Display(new MusicActionToast(wasPlaying ? "Pause track" : "Play track", action));
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return true;
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case GlobalAction.MusicNext:
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musicController.NextTrack(() => onScreenDisplay?.Display(new MusicActionToast("Next track", action)));
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return true;
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case GlobalAction.MusicPrev:
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musicController.PreviousTrack(res =>
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{
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switch (res)
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{
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case PreviousTrackResult.Restart:
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onScreenDisplay?.Display(new MusicActionToast("Restart track", action));
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break;
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case PreviousTrackResult.Previous:
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onScreenDisplay?.Display(new MusicActionToast("Previous track", action));
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break;
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}
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});
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return true;
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}
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return false;
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}
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public void OnReleased(GlobalAction action)
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{
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}
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private class MusicActionToast : Toast
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{
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private readonly GlobalAction action;
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public MusicActionToast(string value, GlobalAction action)
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: base("Music Playback", value, string.Empty)
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{
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this.action = action;
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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ShortcutText.Text = config.LookupKeyBindings(action).ToUpperInvariant();
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}
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}
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}
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}
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