osu/osu.Game.Tests/Visual/Gameplay
2022-03-06 01:50:25 +09:00
..
OsuPlayerTestScene.cs
SkinnableHUDComponentTestScene.cs
TestSceneAllRulesetPlayers.cs Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
TestSceneAutoplay.cs
TestSceneBeatmapOffsetControl.cs Switch step to Until steps due to AddOnce firing logic 2022-03-06 01:50:25 +09:00
TestSceneBeatmapSkinFallbacks.cs Remove pointless Metadata set 2022-01-14 23:27:33 +09:00
TestSceneBreakTracker.cs
TestSceneCompletionCancellation.cs
TestSceneDrawableScrollingRuleset.cs Update DifficultyCalculator to take an IWorkingBeatmap 2021-11-15 19:16:48 +09:00
TestSceneDrawableStoryboardSprite.cs
TestSceneFailAnimation.cs Move HasPassed/HasFailed into GameplayState 2022-02-01 14:46:24 +09:00
TestSceneFailingLayer.cs
TestSceneFailJudgement.cs Move HasPassed/HasFailed into GameplayState 2022-02-01 14:46:24 +09:00
TestSceneFrameStabilityContainer.cs
TestSceneGameplayLeaderboard.cs
TestSceneGameplayMenuOverlay.cs
TestSceneGameplayRewinding.cs
TestSceneGameplaySamplePlayback.cs
TestSceneGameplaySampleTriggerSource.cs Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
TestSceneHitErrorMeter.cs
TestSceneHoldForMenuButton.cs Remove unused using 2022-01-28 15:26:29 +09:00
TestSceneHUDOverlay.cs
TestSceneKeyBindings.cs Update test scenes which should not handle key repeat 2021-11-18 13:13:36 +09:00
TestSceneKeyCounter.cs
TestSceneLeadIn.cs Fix test scene failures by ensuring that first GameplayClock frame has processed first 2022-03-02 14:45:39 +09:00
TestSceneMedalOverlay.cs
TestSceneNightcoreBeatContainer.cs Replace TimeSignatures enum with struct for storage of arbitrary meter 2022-01-22 20:50:31 +01:00
TestSceneOverlayActivation.cs
TestSceneParticleExplosion.cs
TestSceneParticleSpewer.cs
TestScenePause.cs Move HasPassed/HasFailed into GameplayState 2022-02-01 14:46:24 +09:00
TestScenePauseWhenInactive.cs
TestScenePerformancePointsCounter.cs
TestScenePlayerLoader.cs Add test coverage showing intended UX of user's volume levels being retained when unmuting 2021-12-08 13:37:47 +09:00
TestScenePlayerReferenceLeaking.cs Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
TestScenePlayerScoreSubmission.cs Move HasPassed/HasFailed into GameplayState 2022-02-01 14:46:24 +09:00
TestScenePoolingRuleset.cs Update DifficultyCalculator to take an IWorkingBeatmap 2021-11-15 19:16:48 +09:00
TestSceneReplay.cs
TestSceneReplayDownloadButton.cs Remove ILive<> interface (and use abstract Live<> instead) 2022-01-26 13:38:56 +09:00
TestSceneReplayPlayer.cs
TestSceneReplayRecorder.cs Add replay statistics frames to FramedReplayInputHandler 2022-01-31 18:53:47 +09:00
TestSceneReplaySettingsOverlay.cs
TestSceneScrollingHitObjects.cs
TestSceneSkinEditor.cs Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
TestSceneSkinEditorComponentsList.cs
TestSceneSkinEditorMultipleSkins.cs
TestSceneSkinnableAccuracyCounter.cs
TestSceneSkinnableComboCounter.cs Add visual test coverage of "hidden by ruleset" combo option 2021-12-26 16:49:18 +01:00
TestSceneSkinnableDrawable.cs Remove unused FindProvider() methods 2022-02-01 21:53:21 +01:00
TestSceneSkinnableHealthDisplay.cs
TestSceneSkinnableHUDOverlay.cs Clean up unused resolved properties 2021-12-03 18:49:49 +09:00
TestSceneSkinnableScoreCounter.cs
TestSceneSkinnableSound.cs
TestSceneSkipOverlay.cs
TestSceneSliderPath.cs
TestSceneSongProgress.cs
TestSceneSpectator.cs Add ability to simulate network failures to TestSpectatorClient 2022-02-24 02:23:48 +09:00
TestSceneSpectatorHost.cs Unify namings across the board 2022-02-09 12:10:07 +09:00
TestSceneSpectatorPlayback.cs Add test coverage of more advanced frame delivery scenarios to TestSceneSpectatorPlayback 2022-02-24 02:28:13 +09:00
TestSceneStarCounter.cs
TestSceneStoryboard.cs Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
TestSceneStoryboardSamplePlayback.cs Remove unused load checks 2021-12-22 18:17:00 +09:00
TestSceneStoryboardWithOutro.cs Move HasPassed/HasFailed into GameplayState 2022-02-01 14:46:24 +09:00
TestSceneUnstableRateCounter.cs