mirror of https://github.com/ppy/osu
403 lines
14 KiB
C#
403 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Screens;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Play.PlayerSettings;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play
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{
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public class PlayerLoader : ScreenWithBeatmapBackground
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{
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private readonly Func<Player> createPlayer;
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private static readonly Vector2 background_blur = new Vector2(15);
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private Player player;
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private Container content;
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private BeatmapMetadataDisplay info;
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private bool hideOverlays;
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public override bool HideOverlaysOnEnter => hideOverlays;
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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private Task loadTask;
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public PlayerLoader(Func<Player> createPlayer)
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{
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this.createPlayer = createPlayer;
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}
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private void restartRequested()
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{
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hideOverlays = true;
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ValidForResume = true;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = content = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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info = new BeatmapMetadataDisplay(Beatmap.Value)
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{
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Alpha = 0,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new FillFlowContainer<PlayerSettingsGroup>
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 20),
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Margin = new MarginPadding(25),
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Children = new PlayerSettingsGroup[]
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{
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VisualSettings = new VisualSettings(),
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new InputSettings()
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}
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}
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}
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};
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loadNewPlayer();
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}
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private void playerLoaded(Player player) => info.Loading = false;
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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contentIn();
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info.Loading = true;
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//we will only be resumed if the player has requested a re-run (see ValidForResume setting above)
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loadNewPlayer();
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this.Delay(400).Schedule(pushWhenLoaded);
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}
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private void loadNewPlayer()
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{
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var restartCount = player?.RestartCount + 1 ?? 0;
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player = createPlayer();
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player.RestartCount = restartCount;
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player.RestartRequested = restartRequested;
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loadTask = LoadComponentAsync(player, playerLoaded);
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}
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private void contentIn()
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{
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content.ScaleTo(1, 650, Easing.OutQuint);
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content.FadeInFromZero(400);
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}
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private void contentOut()
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{
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content.ScaleTo(0.7f, 300, Easing.InQuint);
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content.FadeOut(250);
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}
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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content.ScaleTo(0.7f);
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contentIn();
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info.Delay(750).FadeIn(500);
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this.Delay(1800).Schedule(pushWhenLoaded);
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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logo.ScaleTo(new Vector2(0.15f), 300, Easing.In);
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logo.MoveTo(new Vector2(0.5f), 300, Easing.In);
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logo.FadeIn(350);
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logo.Delay(resuming ? 0 : 500).MoveToOffset(new Vector2(0, -0.24f), 500, Easing.InOutExpo);
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}
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private ScheduledDelegate pushDebounce;
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protected VisualSettings VisualSettings;
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private bool readyForPush => player.LoadState == LoadState.Ready && IsHovered && GetContainingInputManager()?.DraggedDrawable == null;
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protected override bool OnHover(HoverEvent e)
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{
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// restore our screen defaults
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if (this.IsCurrentScreen())
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{
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InitializeBackgroundElements();
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Background.EnableUserDim.Value = false;
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}
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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if (GetContainingInputManager()?.HoveredDrawables.Contains(VisualSettings) == true)
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{
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// Update background elements is only being called here because blur logic still exists in Player.
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// Will need to be removed when resolving https://github.com/ppy/osu/issues/4322
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UpdateBackgroundElements();
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if (this.IsCurrentScreen())
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Background.EnableUserDim.Value = true;
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}
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base.OnHoverLost(e);
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}
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protected override void InitializeBackgroundElements()
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{
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Background?.FadeColour(Color4.White, BACKGROUND_FADE_DURATION, Easing.OutQuint);
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Background?.BlurTo(background_blur, BACKGROUND_FADE_DURATION, Easing.OutQuint);
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}
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private void pushWhenLoaded()
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{
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if (!this.IsCurrentScreen()) return;
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try
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{
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if (!readyForPush)
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{
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// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
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// if we become unready for push during the delay.
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cancelLoad();
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return;
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}
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if (pushDebounce != null)
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return;
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pushDebounce = Scheduler.AddDelayed(() =>
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{
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contentOut();
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this.Delay(250).Schedule(() =>
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{
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if (!this.IsCurrentScreen()) return;
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loadTask = null;
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//By default, we want to load the player and never be returned to.
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//Note that this may change if the player we load requested a re-run.
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ValidForResume = false;
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if (player.LoadedBeatmapSuccessfully)
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this.Push(player);
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else
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this.Exit();
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});
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}, 500);
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}
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finally
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{
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Schedule(pushWhenLoaded);
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}
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}
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private void cancelLoad()
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{
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pushDebounce?.Cancel();
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pushDebounce = null;
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}
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public override void OnSuspending(IScreen next)
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{
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base.OnSuspending(next);
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cancelLoad();
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}
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public override bool OnExiting(IScreen next)
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{
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content.ScaleTo(0.7f, 150, Easing.InQuint);
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this.FadeOut(150);
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cancelLoad();
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Background.EnableUserDim.Value = false;
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return base.OnExiting(next);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (isDisposing)
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{
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// if the player never got pushed, we should explicitly dispose it.
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loadTask?.ContinueWith(_ => player.Dispose());
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}
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}
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private class BeatmapMetadataDisplay : Container
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{
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private class MetadataLine : Container
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{
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public MetadataLine(string left, string right)
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{
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopRight,
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Margin = new MarginPadding { Right = 5 },
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Colour = OsuColour.Gray(0.8f),
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Text = left,
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopLeft,
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Margin = new MarginPadding { Left = 5 },
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Text = string.IsNullOrEmpty(right) ? @"-" : right,
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}
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};
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}
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}
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private readonly WorkingBeatmap beatmap;
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private LoadingAnimation loading;
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private Sprite backgroundSprite;
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public bool Loading
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{
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set
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{
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if (value)
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{
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loading.Show();
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backgroundSprite.FadeColour(OsuColour.Gray(0.5f), 400, Easing.OutQuint);
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}
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else
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{
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loading.Hide();
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backgroundSprite.FadeColour(Color4.White, 400, Easing.OutQuint);
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}
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}
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}
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public BeatmapMetadataDisplay(WorkingBeatmap beatmap)
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{
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this.beatmap = beatmap;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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var metadata = beatmap?.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)),
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Font = OsuFont.GetFont(size: 36, italics: true),
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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},
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new OsuSpriteText
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{
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Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)),
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Font = OsuFont.GetFont(size: 26, italics: true),
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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},
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new Container
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{
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Size = new Vector2(300, 60),
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Margin = new MarginPadding(10),
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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CornerRadius = 10,
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Masking = true,
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Children = new Drawable[]
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{
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backgroundSprite = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Texture = beatmap?.Background,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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FillMode = FillMode.Fill,
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},
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loading = new LoadingAnimation { Scale = new Vector2(1.3f) }
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}
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},
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new OsuSpriteText
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{
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Text = beatmap?.BeatmapInfo?.Version,
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Font = OsuFont.GetFont(size: 26, italics: true),
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Margin = new MarginPadding
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{
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Bottom = 40
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},
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},
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new MetadataLine("Source", metadata.Source)
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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},
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new MetadataLine("Mapper", metadata.AuthorString)
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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},
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},
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}
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};
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Loading = true;
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}
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}
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}
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}
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