mirror of https://github.com/ppy/osu
331 lines
12 KiB
C#
331 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Input;
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using osu.Game.Input.Bindings;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Screens.Menu
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{
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public class ButtonSystem : Container, IStateful<ButtonSystemState>, IKeyBindingHandler<GlobalAction>
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{
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public event Action<ButtonSystemState> StateChanged;
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private readonly IBindable<bool> isIdle = new BindableBool();
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public Action OnEdit;
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public Action OnExit;
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public Action OnDirect;
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public Action OnSolo;
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public Action OnSettings;
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public Action OnMulti;
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public Action OnChart;
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public const float BUTTON_WIDTH = 140f;
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public const float WEDGE_WIDTH = 20;
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private OsuLogo logo;
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public void SetOsuLogo(OsuLogo logo)
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{
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this.logo = logo;
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if (this.logo != null)
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{
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this.logo.Action = onOsuLogo;
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// osuLogo.SizeForFlow relies on loading to be complete.
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buttonArea.Flow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + this.logo.SizeForFlow / 4), 0);
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updateLogoState();
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}
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}
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private readonly Drawable iconFacade;
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private readonly ButtonArea buttonArea;
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private readonly Button backButton;
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private readonly List<Button> buttonsTopLevel = new List<Button>();
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private readonly List<Button> buttonsPlay = new List<Button>();
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private SampleChannel sampleBack;
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public ButtonSystem()
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{
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RelativeSizeAxes = Axes.Both;
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Child = buttonArea = new ButtonArea();
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buttonArea.AddRange(new[]
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{
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new Button(@"settings", string.Empty, FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
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backButton = new Button(@"back", @"button-back-select", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, -WEDGE_WIDTH)
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{
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VisibleState = ButtonSystemState.Play,
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},
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iconFacade = new Container //need a container to make the osu! icon flow properly.
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{
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Size = new Vector2(0, ButtonArea.BUTTON_AREA_HEIGHT)
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}
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});
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buttonArea.Flow.CentreTarget = iconFacade;
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}
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[Resolved(CanBeNull = true)]
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private OsuGame game { get; set; }
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[Resolved]
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private APIAccess api { get; set; }
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[Resolved(CanBeNull = true)]
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private NotificationOverlay notifications { get; set; }
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio, IdleTracker idleTracker, GameHost host)
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{
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buttonsPlay.Add(new Button(@"solo", @"button-solo-select", FontAwesome.fa_user, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
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buttonsPlay.Add(new Button(@"multi", @"button-generic-select", FontAwesome.fa_users, new Color4(94, 63, 186, 255), onMulti, 0, Key.M));
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buttonsPlay.Add(new Button(@"chart", @"button-generic-select", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), () => OnChart?.Invoke()));
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buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
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buttonsTopLevel.Add(new Button(@"play", @"button-play-select", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
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buttonsTopLevel.Add(new Button(@"osu!editor", @"button-generic-select", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
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buttonsTopLevel.Add(new Button(@"osu!direct", @"button-direct-select", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D));
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if (host.CanExit)
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buttonsTopLevel.Add(new Button(@"exit", string.Empty, FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));
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buttonArea.AddRange(buttonsPlay);
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buttonArea.AddRange(buttonsTopLevel);
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isIdle.ValueChanged += idle => updateIdleState(idle.NewValue);
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if (idleTracker != null) isIdle.BindTo(idleTracker.IsIdle);
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sampleBack = audio.Sample.Get(@"Menu/button-back-select");
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}
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private void onMulti()
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{
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if (!api.IsLoggedIn)
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{
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notifications?.Post(new SimpleNotification
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{
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Text = "You gotta be logged in to multi 'yo!",
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Icon = FontAwesome.fa_globe
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});
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return;
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}
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OnMulti?.Invoke();
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}
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private void updateIdleState(bool isIdle)
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{
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if (isIdle && State != ButtonSystemState.Exit)
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State = ButtonSystemState.Initial;
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}
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.Back:
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return goBack();
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case GlobalAction.Select:
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logo?.Click();
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return true;
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default:
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return false;
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}
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}
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public bool OnReleased(GlobalAction action) => false;
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private bool goBack()
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{
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switch (State)
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{
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case ButtonSystemState.TopLevel:
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State = ButtonSystemState.Initial;
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sampleBack?.Play();
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return true;
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case ButtonSystemState.Play:
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backButton.Click();
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return true;
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default:
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return false;
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}
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}
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private bool onOsuLogo()
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{
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switch (state)
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{
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default:
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return true;
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case ButtonSystemState.Initial:
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State = ButtonSystemState.TopLevel;
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return true;
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case ButtonSystemState.TopLevel:
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buttonsTopLevel.First().Click();
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return false;
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case ButtonSystemState.Play:
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buttonsPlay.First().Click();
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return false;
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}
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}
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private ButtonSystemState state = ButtonSystemState.Initial;
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public override bool HandleNonPositionalInput => state != ButtonSystemState.Exit;
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public override bool HandlePositionalInput => state != ButtonSystemState.Exit;
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public ButtonSystemState State
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{
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get => state;
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set
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{
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if (state == value) return;
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ButtonSystemState lastState = state;
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state = value;
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if (game != null)
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game.OverlayActivationMode.Value = state == ButtonSystemState.Exit ? OverlayActivation.Disabled : OverlayActivation.All;
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updateLogoState(lastState);
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Logger.Log($"{nameof(ButtonSystem)}'s state changed from {lastState} to {state}");
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using (buttonArea.BeginDelayedSequence(lastState == ButtonSystemState.Initial ? 150 : 0, true))
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{
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buttonArea.ButtonSystemState = state;
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foreach (var b in buttonArea.Children.OfType<Button>())
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b.ButtonSystemState = state;
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}
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StateChanged?.Invoke(State);
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}
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}
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private ScheduledDelegate logoDelayedAction;
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private void updateLogoState(ButtonSystemState lastState = ButtonSystemState.Initial)
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{
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if (logo == null) return;
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switch (state)
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{
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case ButtonSystemState.Exit:
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case ButtonSystemState.Initial:
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logoDelayedAction?.Cancel();
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logoDelayedAction = Scheduler.AddDelayed(() =>
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{
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logoTracking = false;
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game?.Toolbar.Hide();
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logo.ClearTransforms(targetMember: nameof(Position));
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logo.RelativePositionAxes = Axes.Both;
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logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
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logo.ScaleTo(1, 800, Easing.OutExpo);
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}, buttonArea.Alpha * 150);
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break;
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case ButtonSystemState.TopLevel:
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case ButtonSystemState.Play:
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switch (lastState)
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{
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case ButtonSystemState.TopLevel: // coming from toplevel to play
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break;
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case ButtonSystemState.Initial:
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logo.ClearTransforms(targetMember: nameof(Position));
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logo.RelativePositionAxes = Axes.None;
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bool impact = logo.Scale.X > 0.6f;
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if (lastState == ButtonSystemState.Initial)
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logo.ScaleTo(0.5f, 200, Easing.In);
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logo.MoveTo(logoTrackingPosition, lastState == ButtonSystemState.EnteringMode ? 0 : 200, Easing.In);
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logoDelayedAction?.Cancel();
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logoDelayedAction = Scheduler.AddDelayed(() =>
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{
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logoTracking = true;
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if (impact)
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logo.Impact();
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game?.Toolbar.Show();
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}, 200);
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break;
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default:
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logo.ClearTransforms(targetMember: nameof(Position));
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logo.RelativePositionAxes = Axes.None;
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logoTracking = true;
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logo.ScaleTo(0.5f, 200, Easing.OutQuint);
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break;
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}
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break;
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case ButtonSystemState.EnteringMode:
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logoTracking = true;
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break;
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}
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}
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private Vector2 logoTrackingPosition => logo.Parent.ToLocalSpace(iconFacade.ScreenSpaceDrawQuad.Centre);
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private bool logoTracking;
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protected override void Update()
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{
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base.Update();
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if (logo != null)
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{
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if (logoTracking && logo.RelativePositionAxes == Axes.None && iconFacade.IsLoaded)
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logo.Position = logoTrackingPosition;
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iconFacade.Width = logo.SizeForFlow * 0.5f;
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}
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}
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}
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public enum ButtonSystemState
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{
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Exit,
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Initial,
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TopLevel,
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Play,
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EnteringMode,
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}
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}
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