osu/osu.Game/Beatmaps/Beatmap.cs

65 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.ControlPoints;
using Newtonsoft.Json;
using osu.Game.IO.Serialization.Converters;
namespace osu.Game.Beatmaps
{
/// <summary>
/// A Beatmap containing converted HitObjects.
/// </summary>
public class Beatmap<T> : IBeatmap
where T : HitObject
{
public BeatmapInfo BeatmapInfo { get; set; } = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Artist = @"Unknown",
Title = @"Unknown",
AuthorString = @"Unknown Creator",
},
Version = @"Normal",
BaseDifficulty = new BeatmapDifficulty()
};
[JsonIgnore]
public BeatmapMetadata Metadata => BeatmapInfo?.Metadata ?? BeatmapInfo?.BeatmapSet?.Metadata;
public ControlPointInfo ControlPointInfo { get; set; } = new ControlPointInfo();
public List<BreakPeriod> Breaks { get; set; } = new List<BreakPeriod>();
/// <summary>
/// Total amount of break time in the beatmap.
/// </summary>
[JsonIgnore]
public double TotalBreakTime => Breaks.Sum(b => b.Duration);
/// <summary>
/// The HitObjects this Beatmap contains.
/// </summary>
[JsonConverter(typeof(TypedListConverter<HitObject>))]
public List<T> HitObjects = new List<T>();
IReadOnlyList<HitObject> IBeatmap.HitObjects => HitObjects;
public virtual IEnumerable<BeatmapStatistic> GetStatistics() => Enumerable.Empty<BeatmapStatistic>();
IBeatmap IBeatmap.Clone() => Clone();
public Beatmap<T> Clone() => (Beatmap<T>)MemberwiseClone();
}
public class Beatmap : Beatmap<HitObject>
{
public new Beatmap Clone() => (Beatmap)base.Clone();
}
}