osu/osu.Game.Rulesets.Taiko/UI
2020-04-29 21:52:09 +02:00
..
DefaultHitExplosion.cs Add taiko hit explosion skinning support 2020-04-27 22:36:27 +09:00
DrawableTaikoJudgement.cs
DrawableTaikoMascot.cs Refactor mascot animations to split logic paths 2020-04-29 21:27:02 +02:00
DrawableTaikoRuleset.cs Combine hit types and remove old drumroll hits using a more efficient method 2020-04-27 16:13:28 +09:00
DrumRollHitContainer.cs Fix hit type not being provided and hit time offset not being considered 2020-04-27 16:48:27 +09:00
HitExplosion.cs Adjust exceptions and fix capitalisation 2020-04-28 11:08:19 +09:00
InputDrum.cs Adjust input drum to work with new playfield changes 2020-04-23 12:49:53 +09:00
KiaiHitExplosion.cs Add support for hit explosions 2020-04-27 12:23:53 +09:00
PlayfieldBackgroundLeft.cs Move playfield background implementation to its own file 2020-04-23 13:23:49 +09:00
PlayfieldBackgroundRight.cs Move playfield background implementation to its own file 2020-04-23 13:23:49 +09:00
TaikoHitTarget.cs Rename taiko HitTarget classes to avoid conflict with mania 2020-04-23 12:11:30 +09:00
TaikoMascotAnimation.cs Ensure correct behaviour for clear animation 2020-04-29 21:52:09 +02:00
TaikoMascotAnimationState.cs Decide on the name "Mascot", add testing, bug fixed, etc. 2020-04-24 06:59:05 +02:00
TaikoPlayfield.cs Refactor mascot to only contain state transitions 2020-04-29 20:28:46 +02:00
TaikoPlayfieldAdjustmentContainer.cs
TaikoReplayRecorder.cs