osu/osu.Game.Rulesets.Osu/Objects/Drawables
Dan Balasescu b6db36dcca
Merge pull request #20580 from peppy/approach-circle-fade-out
Hide approach circles immediate on successful hit
2022-10-05 19:17:57 +09:00
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Connections Fix follow point animations in legacy skins not always starting at correct point in time 2022-09-16 15:12:05 +09:00
DrawableHitCircle.cs Hide approach circles immediate on successful hit 2022-10-05 13:42:04 +09:00
DrawableOsuHitObject.cs Only apply dim at top level objects 2022-10-05 17:48:56 +09:00
DrawableOsuJudgement.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrawableSlider.cs Update osu! hitobject implementation to avoid triggering `ClearInternal` 2022-09-22 15:04:20 +09:00
DrawableSliderBall.cs Slow down legacy followcircle animations 2022-07-03 13:51:30 -07:00
DrawableSliderHead.cs Move `Shake` logic local to hitcircle/slider 2022-09-22 15:04:20 +09:00
DrawableSliderRepeat.cs Update osu! hitobject implementation to avoid triggering `ClearInternal` 2022-09-22 15:04:20 +09:00
DrawableSliderTail.cs Update osu! hitobject implementation to avoid triggering `ClearInternal` 2022-09-22 15:04:20 +09:00
DrawableSliderTick.cs Update osu! hitobject implementation to avoid triggering `ClearInternal` 2022-09-22 15:04:20 +09:00
DrawableSpinner.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrawableSpinnerBonusTick.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
DrawableSpinnerTick.cs Clamp `LifetimeStart` of `HitObject`'s to their judgement windows 2022-09-27 16:54:24 +02:00
IRequireTracking.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ITrackSnaking.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SkinnableLighting.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00