osu/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs

39 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Mania.Difficulty
{
public class ManiaDifficultyAttributes : DifficultyAttributes
{
[JsonProperty("great_hit_window")]
public double GreatHitWindow { get; set; }
[JsonProperty("score_multiplier")]
public double ScoreMultiplier { get; set; }
public override IEnumerable<(int attributeId, object value)> ToDatabase()
{
foreach (var v in base.ToDatabase())
yield return v;
// Todo: Mania doesn't output MaxCombo attribute for some reason.
yield return (11, StarRating);
yield return (13, GreatHitWindow);
yield return (15, ScoreMultiplier);
}
public override void FromDatabase(IReadOnlyDictionary<int, double> values, int hitCircleCount, int spinnerCount)
{
base.FromDatabase(values, hitCircleCount, spinnerCount);
StarRating = values[11];
GreatHitWindow = values[13];
ScoreMultiplier = values[15];
}
}
}