osu/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyAttributes.cs

36 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using osu.Game.Rulesets.Difficulty;
namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyAttributes : DifficultyAttributes
{
[JsonProperty("approach_rate")]
public double ApproachRate { get; set; }
public override IEnumerable<(int attributeId, object value)> ToDatabase()
{
foreach (var v in base.ToDatabase())
yield return v;
// Todo: Catch should not output star rating in the 'aim' attribute.
yield return (1, StarRating);
yield return (7, ApproachRate);
yield return (9, MaxCombo);
}
public override void FromDatabase(IReadOnlyDictionary<int, double> values, int hitCircleCount, int spinnerCount)
{
base.FromDatabase(values, hitCircleCount, spinnerCount);
StarRating = values[1];
ApproachRate = values[7];
MaxCombo = (int)values[9];
}
}
}