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d3957e6155
Using an abstract property was awkward for this as it is being consumed in the underlying constructor but could not be dynamically set in time from a derived class.
58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.PlayerSettings;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[TestFixture]
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public class TestSceneReplaySettingsOverlay : OsuTestScene
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{
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public TestSceneReplaySettingsOverlay()
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{
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ExampleContainer container;
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Add(new PlayerSettingsOverlay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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State = { Value = Visibility.Visible }
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});
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Add(container = new ExampleContainer());
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AddStep(@"Add button", () => container.Add(new TriangleButton
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{
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RelativeSizeAxes = Axes.X,
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Text = @"Button",
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}));
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AddStep(@"Add checkbox", () => container.Add(new PlayerCheckbox
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{
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LabelText = "Checkbox",
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}));
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AddStep(@"Add textbox", () => container.Add(new FocusedTextBox
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{
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RelativeSizeAxes = Axes.X,
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Height = 30,
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PlaceholderText = "Textbox",
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HoldFocus = false,
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}));
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}
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private class ExampleContainer : PlayerSettingsGroup
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{
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public ExampleContainer()
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: base("example")
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{
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}
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}
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}
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}
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