osu/osu.Game/Screens/Ranking/ResultModeButton.cs
Dean Herbert 0d9ea97828 Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00

100 lines
3.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Screens.Ranking
{
public class ResultModeButton : TabItem<ResultMode>
{
private readonly FontAwesome icon;
private Color4 activeColour;
private Color4 inactiveColour;
private CircularContainer colouredPart;
public ResultModeButton(ResultMode mode) : base(mode)
{
switch (mode)
{
case ResultMode.Summary:
icon = FontAwesome.fa_asterisk;
break;
case ResultMode.Ranking:
icon = FontAwesome.fa_list;
break;
case ResultMode.Share:
icon = FontAwesome.fa_camera;
break;
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Size = new Vector2(50);
Masking = true;
CornerRadius = 25;
activeColour = colours.PinkDarker;
inactiveColour = OsuColour.Gray(0.8f);
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.4f),
Type = EdgeEffectType.Shadow,
Radius = 5,
};
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
},
colouredPart = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.8f),
BorderThickness = 4,
BorderColour = Color4.White,
Colour = inactiveColour,
Children = new Drawable[]
{
new Box
{
AlwaysPresent = true, //for border rendering
RelativeSizeAxes = Axes.Both,
Colour = Color4.Transparent,
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Shadow = false,
Colour = OsuColour.Gray(0.95f),
Icon = icon,
Size = new Vector2(20),
}
}
}
};
}
protected override void OnActivated() => colouredPart.FadeColour(activeColour, 200, Easing.OutQuint);
protected override void OnDeactivated() => colouredPart.FadeColour(inactiveColour, 200, Easing.OutQuint);
}
}