mirror of https://github.com/ppy/osu
186 lines
6.7 KiB
C#
186 lines
6.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Logging;
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using osu.Game.Audio;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Skinning
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{
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public abstract class Skin : IDisposable, ISkin
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{
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/// <summary>
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/// A texture store which can be used to perform user file lookups for this skin.
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/// </summary>
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[CanBeNull]
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protected TextureStore Textures { get; }
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/// <summary>
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/// A sample store which can be used to perform user file lookups for this skin.
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/// </summary>
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[CanBeNull]
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protected ISampleStore Samples { get; }
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public readonly Live<SkinInfo> SkinInfo;
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public SkinConfiguration Configuration { get; set; }
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public IDictionary<SkinnableTarget, SkinnableInfo[]> DrawableComponentInfo => drawableComponentInfo;
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private readonly Dictionary<SkinnableTarget, SkinnableInfo[]> drawableComponentInfo = new Dictionary<SkinnableTarget, SkinnableInfo[]>();
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public abstract ISample GetSample(ISampleInfo sampleInfo);
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public Texture GetTexture(string componentName) => GetTexture(componentName, default, default);
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public abstract Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT);
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public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
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/// <summary>
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/// Construct a new skin.
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/// </summary>
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/// <param name="skin">The skin's metadata. Usually a live realm object.</param>
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/// <param name="resources">Access to game-wide resources.</param>
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/// <param name="storage">An optional store which will be used for looking up skin resources. If null, one will be created from realm <see cref="IHasRealmFiles"/> pattern.</param>
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/// <param name="configurationFilename">An optional filename to read the skin configuration from. If not provided, the configuration will be retrieved from the storage using "skin.ini".</param>
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protected Skin(SkinInfo skin, [CanBeNull] IStorageResourceProvider resources, [CanBeNull] IResourceStore<byte[]> storage = null, [CanBeNull] string configurationFilename = @"skin.ini")
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{
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if (resources != null)
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{
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SkinInfo = resources.RealmAccess != null
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? skin.ToLive(resources.RealmAccess)
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: skin.ToLiveUnmanaged();
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storage ??= new RealmBackedResourceStore(skin, resources.Files, new[] { @"ogg" });
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var samples = resources.AudioManager?.GetSampleStore(storage);
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if (samples != null)
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samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
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Samples = samples;
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Textures = new TextureStore(resources.CreateTextureLoaderStore(storage));
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}
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var configurationStream = storage?.GetStream(configurationFilename);
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if (configurationStream != null)
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// stream will be closed after use by LineBufferedReader.
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ParseConfigurationStream(configurationStream);
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else
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Configuration = new SkinConfiguration();
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// skininfo files may be null for default skin.
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foreach (SkinnableTarget skinnableTarget in Enum.GetValues(typeof(SkinnableTarget)))
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{
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string filename = $"{skinnableTarget}.json";
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byte[] bytes = storage?.Get(filename);
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if (bytes == null)
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continue;
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try
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{
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string jsonContent = Encoding.UTF8.GetString(bytes);
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var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SkinnableInfo>>(jsonContent);
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if (deserializedContent == null)
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continue;
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DrawableComponentInfo[skinnableTarget] = deserializedContent.ToArray();
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}
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catch (Exception ex)
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{
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Logger.Error(ex, "Failed to load skin configuration.");
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}
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}
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}
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protected virtual void ParseConfigurationStream(Stream stream)
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{
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using (LineBufferedReader reader = new LineBufferedReader(stream, true))
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Configuration = new LegacySkinDecoder().Decode(reader);
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}
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/// <summary>
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/// Remove all stored customisations for the provided target.
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/// </summary>
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/// <param name="targetContainer">The target container to reset.</param>
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public void ResetDrawableTarget(ISkinnableTarget targetContainer)
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{
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DrawableComponentInfo.Remove(targetContainer.Target);
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}
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/// <summary>
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/// Update serialised information for the provided target.
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/// </summary>
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/// <param name="targetContainer">The target container to serialise to this skin.</param>
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public void UpdateDrawableTarget(ISkinnableTarget targetContainer)
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{
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DrawableComponentInfo[targetContainer.Target] = targetContainer.CreateSkinnableInfo().ToArray();
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}
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public virtual Drawable GetDrawableComponent(ISkinComponent component)
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{
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switch (component)
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{
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case SkinnableTargetComponent target:
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if (!DrawableComponentInfo.TryGetValue(target.Target, out var skinnableInfo))
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return null;
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return new SkinnableTargetComponentsContainer
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{
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ChildrenEnumerable = skinnableInfo.Select(i => i.CreateInstance())
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};
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}
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return null;
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}
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#region Disposal
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~Skin()
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{
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// required to potentially clean up sample store from audio hierarchy.
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private bool isDisposed;
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protected virtual void Dispose(bool isDisposing)
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{
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if (isDisposed)
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return;
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isDisposed = true;
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Textures?.Dispose();
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Samples?.Dispose();
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}
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#endregion
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}
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}
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