osu/osu.Game.Rulesets.Catch/Mods
2022-03-31 11:34:23 +09:00
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CatchModAutoplay.cs Shorten class name of ModCreatedReplayUser 2022-03-31 11:34:23 +09:00
CatchModCinema.cs Shorten class name of ModCreatedReplayUser 2022-03-31 11:34:23 +09:00
CatchModClassic.cs Implement "classic" mod for all other legacy rulesets 2021-04-21 09:14:33 +03:00
CatchModDaycore.cs
CatchModDifficultyAdjust.cs Add missing osu!catch difficulty adjust attributes 2021-07-11 10:14:42 +09:00
CatchModDoubleTime.cs
CatchModEasy.cs
CatchModFlashlight.cs Fix flashlight size multiplier printing with too many decimal digits 2022-02-02 20:41:25 +01:00
CatchModFloatingFruits.cs Fix code quality issues 2021-04-24 14:35:49 +09:00
CatchModHalfTime.cs
CatchModHardRock.cs Use IApplicableToBeatmapProcessor in CatchModHardRock 2021-06-23 14:47:32 +09:00
CatchModHidden.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
CatchModMirror.cs Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
CatchModMuted.cs Code formatting fixes 2021-07-28 21:52:01 +08:00
CatchModNightcore.cs
CatchModNoFail.cs
CatchModNoScope.cs Remove unnecessary virtual specs 2021-11-10 12:00:36 +01:00
CatchModPerfect.cs
CatchModRelax.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
CatchModSuddenDeath.cs