osu/osu.Game.Rulesets.Taiko/Objects
2021-05-21 16:45:28 +09:00
..
Drawables Run RecreatePieces using AddOnce to avoid multiple unnecessary calls 2021-05-21 16:45:28 +09:00
BarLine.cs Add backing bindable for major field 2020-12-13 22:12:26 +01:00
DrumRoll.cs Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
DrumRollTick.cs Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Hit.cs Fix type-to-sample mapping being applied too late 2021-05-21 14:37:22 +09:00
HitType.cs
IgnoreHit.cs
StrongNestedHitObject.cs Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Swell.cs
SwellTick.cs
TaikoHitObject.cs
TaikoStrongableHitObject.cs Apply same logic changes to IsStrong status 2021-05-21 16:15:27 +09:00