osu/osu.Game
smoogipoo 9690591593 Make taiko use namespaced hitsounds
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
..
Audio Make taiko use namespaced hitsounds 2017-12-26 19:55:56 +09:00
Beatmaps Make ControlPointInfo return a set default control point 2017-12-26 19:33:01 +09:00
Configuration
Database
Graphics
Input
IO
IPC
Migrations
Online
Overlays Merge branch 'master' into quieter-notifications 2017-12-26 18:18:28 +09:00
Properties
Rulesets Make taiko use namespaced hitsounds 2017-12-26 19:55:56 +09:00
Screens Merge branch 'master' into improve-screen-offset 2017-12-26 17:53:13 +09:00
Storyboards
Tests Fix many instances of non-osu-prefixed text classes being used 2017-12-26 00:44:35 +09:00
Users
app.config
OpenTK.dll.config
osu!.res
osu.Game.csproj Merge branch 'master' into fix-taiko-stronghit 2017-12-26 18:06:07 +09:00
osu.nuspec
OsuGame.cs Fix null reference in release builds 2017-12-26 02:51:53 +09:00
OsuGameBase.cs
packages.config