osu/osu.Game/Tests/Visual
Dean Herbert 290c9755e2 Always use circles intro for OsuGame tests
The triangles intro tracks video time, which is not adjusted based on
the game's playback rate (ie. it runs in realtime even for headless
tests).

Maybe we want to make the triangles video adjust its rate along with
tests?
2021-10-07 15:55:29 +09:00
..
Multiplayer Extract room request handling logic to its own class 2021-08-19 06:24:06 +03:00
OnlinePlay Remove unused using 2021-08-19 06:30:23 +03:00
Spectator
DependencyProvidingContainer.cs Simplify DependencyProvidingContainer 2021-07-19 14:37:19 +09:00
EditorClockTestScene.cs
EditorTestScene.cs Split out IModelDownloader and also split apart ScoreManager 2021-09-30 18:25:20 +09:00
LegacySkinPlayerTestScene.cs
ModPerfectTestScene.cs
ModTestScene.cs
OsuGameTestScene.cs Always use circles intro for OsuGame tests 2021-10-07 15:55:29 +09:00
OsuGridTestScene.cs
OsuManualInputManagerTestScene.cs Remove popover container from manual input manager test scene 2021-08-28 20:20:42 +02:00
OsuTestScene.cs Avoid loading unnecessary fonts in headless testing 2021-09-07 00:45:53 +09:00
PlacementBlueprintTestScene.cs Expose current placement blueprint 2021-07-08 16:36:41 +09:00
PlayerTestScene.cs Refactor exposed mod retrieval methods for better safety 2021-09-10 11:09:13 +09:00
RateAdjustedBeatmapTestScene.cs
ScreenTestScene.cs Remove unused using statement 2021-10-06 05:30:49 +09:00
ScrollingTestContainer.cs
SelectionBlueprintTestScene.cs Add catch selection blueprint visual test scene (without tests) 2021-07-08 15:42:29 +09:00
SkinnableTestScene.cs
TestPlayer.cs Replace all basic usages 2021-10-02 02:22:23 +09:00
TestReplayPlayer.cs
TestUserLookupCache.cs Fix participant panel null user test no longer functioning properly 2021-08-16 09:07:00 +03:00