mirror of
https://github.com/ppy/osu
synced 2024-12-30 10:52:30 +00:00
322 lines
13 KiB
C#
322 lines
13 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using System.Threading.Tasks;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Development;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.IO.Stores;
|
|
using osu.Framework.Platform;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Cursor;
|
|
using osu.Game.Online.API;
|
|
using osu.Framework.Graphics.Performance;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Logging;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Database;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Input;
|
|
using osu.Game.Input.Bindings;
|
|
using osu.Game.IO;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Skinning;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game
|
|
{
|
|
/// <summary>
|
|
/// The most basic <see cref="Game"/> that can be used to host osu! components and systems.
|
|
/// Unlike <see cref="OsuGame"/>, this class will not load any kind of UI, allowing it to be used
|
|
/// for provide dependencies to test cases without interfering with them.
|
|
/// </summary>
|
|
public class OsuGameBase : Framework.Game, ICanAcceptFiles
|
|
{
|
|
public const string CLIENT_STREAM_NAME = "lazer";
|
|
|
|
protected OsuConfigManager LocalConfig;
|
|
|
|
protected BeatmapManager BeatmapManager;
|
|
|
|
protected ScoreManager ScoreManager;
|
|
|
|
protected SkinManager SkinManager;
|
|
|
|
protected RulesetStore RulesetStore;
|
|
|
|
protected FileStore FileStore;
|
|
|
|
protected KeyBindingStore KeyBindingStore;
|
|
|
|
protected SettingsStore SettingsStore;
|
|
|
|
protected RulesetConfigCache RulesetConfigCache;
|
|
|
|
protected APIAccess API;
|
|
|
|
protected MenuCursorContainer MenuCursorContainer;
|
|
|
|
private Container content;
|
|
|
|
protected override Container<Drawable> Content => content;
|
|
|
|
private Bindable<WorkingBeatmap> beatmap; // cached via load() method
|
|
|
|
[Cached]
|
|
[Cached(typeof(IBindable<RulesetInfo>))]
|
|
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
|
|
|
// todo: move this to SongSelect once Screen has the ability to unsuspend.
|
|
[Cached]
|
|
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
|
|
protected readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
|
|
|
protected Bindable<WorkingBeatmap> Beatmap => beatmap;
|
|
|
|
private Bindable<bool> fpsDisplayVisible;
|
|
|
|
public virtual Version AssemblyVersion => Assembly.GetEntryAssembly()?.GetName().Version ?? new Version();
|
|
|
|
public bool IsDeployedBuild => AssemblyVersion.Major > 0;
|
|
|
|
public string Version
|
|
{
|
|
get
|
|
{
|
|
if (!IsDeployedBuild)
|
|
return @"local " + (DebugUtils.IsDebugBuild ? @"debug" : @"release");
|
|
|
|
var version = AssemblyVersion;
|
|
return $@"{version.Major}.{version.Minor}.{version.Build}";
|
|
}
|
|
}
|
|
|
|
public OsuGameBase()
|
|
{
|
|
Name = @"osu!lazer";
|
|
}
|
|
|
|
private DependencyContainer dependencies;
|
|
|
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
|
|
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
|
|
|
private DatabaseContextFactory contextFactory;
|
|
|
|
protected override UserInputManager CreateUserInputManager() => new OsuUserInputManager();
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Resources.AddStore(new DllResourceStore(@"osu.Game.Resources.dll"));
|
|
|
|
dependencies.Cache(contextFactory = new DatabaseContextFactory(Host.Storage));
|
|
|
|
var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
|
|
largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
|
|
dependencies.Cache(largeStore);
|
|
|
|
dependencies.CacheAs(this);
|
|
dependencies.Cache(LocalConfig);
|
|
|
|
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
|
|
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
|
|
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));
|
|
|
|
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Basic"));
|
|
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Hangul"));
|
|
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Basic"));
|
|
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Compatibility"));
|
|
|
|
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
|
|
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-RegularItalic"));
|
|
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBold"));
|
|
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-SemiBoldItalic"));
|
|
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Bold"));
|
|
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BoldItalic"));
|
|
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Light"));
|
|
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-LightItalic"));
|
|
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Black"));
|
|
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-BlackItalic"));
|
|
|
|
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
|
|
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));
|
|
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Medium"));
|
|
|
|
runMigrations();
|
|
|
|
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio, new NamespacedResourceStore<byte[]>(Resources, "Skins/Legacy")));
|
|
dependencies.CacheAs<ISkinSource>(SkinManager);
|
|
|
|
API = new APIAccess(LocalConfig);
|
|
|
|
dependencies.CacheAs<IAPIProvider>(API);
|
|
|
|
var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);
|
|
|
|
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
|
|
dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage));
|
|
|
|
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
|
|
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Host.Storage, API, contextFactory, Host));
|
|
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap));
|
|
|
|
// this should likely be moved to ArchiveModelManager when another case appers where it is necessary
|
|
// to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
|
|
// allow lookups to be done on the child (ScoreManager in this case) to perform the cascading delete.
|
|
List<ScoreInfo> getBeatmapScores(BeatmapSetInfo set)
|
|
{
|
|
var beatmapIds = BeatmapManager.QueryBeatmaps(b => b.BeatmapSetInfoID == set.ID).Select(b => b.ID).ToList();
|
|
return ScoreManager.QueryScores(s => beatmapIds.Contains(s.Beatmap.ID)).ToList();
|
|
}
|
|
|
|
BeatmapManager.ItemRemoved += i => ScoreManager.Delete(getBeatmapScores(i), true);
|
|
BeatmapManager.ItemAdded += i => ScoreManager.Undelete(getBeatmapScores(i), true);
|
|
|
|
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
|
|
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
|
|
dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
|
|
dependencies.Cache(new OsuColour());
|
|
|
|
fileImporters.Add(BeatmapManager);
|
|
fileImporters.Add(ScoreManager);
|
|
fileImporters.Add(SkinManager);
|
|
|
|
// tracks play so loud our samples can't keep up.
|
|
// this adds a global reduction of track volume for the time being.
|
|
Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));
|
|
|
|
beatmap = new OsuBindableBeatmap(defaultBeatmap);
|
|
|
|
dependencies.CacheAs<IBindable<WorkingBeatmap>>(beatmap);
|
|
dependencies.CacheAs(beatmap);
|
|
|
|
FileStore.Cleanup();
|
|
|
|
AddInternal(API);
|
|
AddInternal(RulesetConfigCache);
|
|
|
|
GlobalActionContainer globalBinding;
|
|
|
|
MenuCursorContainer = new MenuCursorContainer { RelativeSizeAxes = Axes.Both };
|
|
MenuCursorContainer.Child = globalBinding = new GlobalActionContainer(this)
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Child = content = new OsuTooltipContainer(MenuCursorContainer.Cursor) { RelativeSizeAxes = Axes.Both }
|
|
};
|
|
|
|
base.Content.Add(new ScalingContainer(ScalingMode.Everything) { Child = MenuCursorContainer });
|
|
|
|
KeyBindingStore.Register(globalBinding);
|
|
dependencies.Cache(globalBinding);
|
|
|
|
PreviewTrackManager previewTrackManager;
|
|
dependencies.Cache(previewTrackManager = new PreviewTrackManager());
|
|
Add(previewTrackManager);
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
// TODO: This is temporary until we reimplement the local FPS display.
|
|
// It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
|
|
fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay);
|
|
fpsDisplayVisible.ValueChanged += visible => { FrameStatistics.Value = visible.NewValue ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; };
|
|
fpsDisplayVisible.TriggerChange();
|
|
|
|
FrameStatistics.ValueChanged += e => fpsDisplayVisible.Value = e.NewValue != FrameStatisticsMode.None;
|
|
}
|
|
|
|
private void runMigrations()
|
|
{
|
|
try
|
|
{
|
|
using (var db = contextFactory.GetForWrite(false))
|
|
db.Context.Migrate();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Error(e.InnerException ?? e, "Migration failed! We'll be starting with a fresh database.", LoggingTarget.Database);
|
|
|
|
// if we failed, let's delete the database and start fresh.
|
|
// todo: we probably want a better (non-destructive) migrations/recovery process at a later point than this.
|
|
contextFactory.ResetDatabase();
|
|
|
|
Logger.Log("Database purged successfully.", LoggingTarget.Database);
|
|
|
|
// only run once more, then hard bail.
|
|
using (var db = contextFactory.GetForWrite(false))
|
|
db.Context.Migrate();
|
|
}
|
|
}
|
|
|
|
public override void SetHost(GameHost host)
|
|
{
|
|
if (LocalConfig == null)
|
|
LocalConfig = new OsuConfigManager(host.Storage);
|
|
base.SetHost(host);
|
|
}
|
|
|
|
private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>();
|
|
|
|
public async Task Import(params string[] paths)
|
|
{
|
|
var extension = Path.GetExtension(paths.First())?.ToLowerInvariant();
|
|
|
|
foreach (var importer in fileImporters)
|
|
if (importer.HandledExtensions.Contains(extension))
|
|
await importer.Import(paths);
|
|
}
|
|
|
|
public string[] HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions).ToArray();
|
|
|
|
private class OsuBindableBeatmap : BindableBeatmap
|
|
{
|
|
public OsuBindableBeatmap(WorkingBeatmap defaultValue)
|
|
: base(defaultValue)
|
|
{
|
|
}
|
|
}
|
|
|
|
private class OsuUserInputManager : UserInputManager
|
|
{
|
|
protected override MouseButtonEventManager CreateButtonManagerFor(MouseButton button)
|
|
{
|
|
switch (button)
|
|
{
|
|
case MouseButton.Right:
|
|
return new RightMouseManager(button);
|
|
}
|
|
|
|
return base.CreateButtonManagerFor(button);
|
|
}
|
|
|
|
private class RightMouseManager : MouseButtonEventManager
|
|
{
|
|
public RightMouseManager(MouseButton button)
|
|
: base(button)
|
|
{
|
|
}
|
|
|
|
public override bool EnableDrag => true; // allow right-mouse dragging for absolute scroll in scroll containers.
|
|
public override bool EnableClick => false;
|
|
public override bool ChangeFocusOnClick => false;
|
|
}
|
|
}
|
|
}
|
|
}
|