osu/osu.Game/Rulesets/Edit/Checks/CheckPreviewTime.cs

63 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckPreviewTime : ICheck
{
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Timing, "Inconsistent or unset preview time");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplatePreviewTimeConflict(this),
new IssueTemplateHasNoPreviewTime(this),
};
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
var diffList = context.Beatmap.BeatmapInfo.BeatmapSet?.Beatmaps ?? new List<BeatmapInfo>();
int previewTime = context.Beatmap.BeatmapInfo.Metadata.PreviewTime;
if (previewTime == -1)
yield return new IssueTemplateHasNoPreviewTime(this).Create();
foreach (var diff in diffList)
{
if (diff.Equals(context.Beatmap.BeatmapInfo))
continue;
if (diff.Metadata.PreviewTime != previewTime)
yield return new IssueTemplatePreviewTimeConflict(this).Create(diff.DifficultyName, previewTime, diff.Metadata.PreviewTime);
}
}
public class IssueTemplatePreviewTimeConflict : IssueTemplate
{
public IssueTemplatePreviewTimeConflict(ICheck check)
: base(check, IssueType.Problem, "Audio preview time ({1}) doesn't match the time specified in \"{0}\" ({2})")
{
}
public Issue Create(string diffName, int originalTime, int conflictTime) =>
// preview time should show (not set) when it is not set.
new Issue(this, diffName,
originalTime != -1 ? $"{originalTime:N0} ms" : "not set",
conflictTime != -1 ? $"{conflictTime:N0} ms" : "not set");
}
public class IssueTemplateHasNoPreviewTime : IssueTemplate
{
public IssueTemplateHasNoPreviewTime(ICheck check)
: base(check, IssueType.Problem, "A preview point for this map is not set. Consider setting one from the Timing menu.")
{
}
public Issue Create() => new Issue(this);
}
}
}