mirror of https://github.com/ppy/osu
92 lines
3.1 KiB
C#
92 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using JetBrains.Annotations;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public abstract partial class DrawableTaikoStrongableHitObject<TObject, TStrongNestedObject> : DrawableTaikoHitObject<TObject>
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where TObject : TaikoStrongableHitObject
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where TStrongNestedObject : StrongNestedHitObject
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{
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private readonly Bindable<bool> isStrong = new BindableBool();
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private readonly Container<DrawableStrongNestedHit> strongHitContainer;
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protected DrawableTaikoStrongableHitObject([CanBeNull] TObject hitObject)
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: base(hitObject)
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{
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AddInternal(strongHitContainer = new Container<DrawableStrongNestedHit>());
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}
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protected override void OnApply()
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{
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isStrong.BindTo(HitObject.IsStrongBindable);
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// this doesn't need to be run inline as RecreatePieces is called by the base call below.
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isStrong.BindValueChanged(_ => Scheduler.AddOnce(RecreatePieces));
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base.OnApply();
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}
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protected override void OnFree()
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{
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base.OnFree();
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isStrong.UnbindFrom(HitObject.IsStrongBindable);
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// ensure the next application does not accidentally overwrite samples.
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isStrong.UnbindEvents();
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}
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protected override void RecreatePieces()
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{
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base.RecreatePieces();
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if (HitObject.IsStrong)
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Size = BaseSize = new Vector2(TaikoStrongableHitObject.DEFAULT_STRONG_SIZE);
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}
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protected override void AddNestedHitObject(DrawableHitObject hitObject)
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{
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base.AddNestedHitObject(hitObject);
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switch (hitObject)
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{
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case DrawableStrongNestedHit strong:
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strongHitContainer.Add(strong);
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break;
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}
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}
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protected override void ClearNestedHitObjects()
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{
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base.ClearNestedHitObjects();
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strongHitContainer.Clear(false);
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}
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protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
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{
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switch (hitObject)
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{
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case TStrongNestedObject strong:
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return CreateStrongNestedHit(strong);
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}
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return base.CreateNestedHitObject(hitObject);
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}
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/// <summary>
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/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongNestedHitObject"/>.
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/// This is only invoked if <see cref="TaikoStrongableHitObject.IsStrong"/> is true for <see cref="HitObject"/>.
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/// </summary>
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/// <param name="hitObject">The strong hitobject.</param>
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/// <returns>The strong hitobject handler.</returns>
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protected abstract DrawableStrongNestedHit CreateStrongNestedHit(TStrongNestedObject hitObject);
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}
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}
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