mirror of https://github.com/ppy/osu
60 lines
2.0 KiB
C#
60 lines
2.0 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System.Collections.Generic;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osu.Game.Rulesets.Replays.Legacy;
|
|
using osu.Game.Rulesets.Replays.Types;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Replays
|
|
{
|
|
public class ManiaReplayFrame : ReplayFrame, IConvertibleReplayFrame
|
|
{
|
|
public List<ManiaAction> Actions = new List<ManiaAction>();
|
|
|
|
public ManiaReplayFrame()
|
|
{
|
|
}
|
|
|
|
public ManiaReplayFrame(double time, params ManiaAction[] actions)
|
|
: base(time)
|
|
{
|
|
Actions.AddRange(actions);
|
|
}
|
|
|
|
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
|
|
{
|
|
// We don't need to fully convert, just create the converter
|
|
var converter = new ManiaBeatmapConverter(beatmap);
|
|
|
|
// NB: Via co-op mod, osu-stable can have two stages with floor(col/2) and ceil(col/2) columns. This will need special handling
|
|
// elsewhere in the game if we do choose to support the old co-op mod anyway. For now, assume that there is only one stage.
|
|
|
|
var stage = new StageDefinition { Columns = converter.TargetColumns };
|
|
|
|
var normalAction = ManiaAction.Key1;
|
|
var specialAction = ManiaAction.Special1;
|
|
|
|
int activeColumns = (int)(legacyFrame.MouseX ?? 0);
|
|
int counter = 0;
|
|
while (activeColumns > 0)
|
|
{
|
|
var isSpecial = stage.IsSpecialColumn(counter);
|
|
|
|
if ((activeColumns & 1) > 0)
|
|
Actions.Add(isSpecial ? specialAction : normalAction);
|
|
|
|
if (isSpecial)
|
|
specialAction++;
|
|
else
|
|
normalAction++;
|
|
|
|
counter++;
|
|
activeColumns >>= 1;
|
|
}
|
|
}
|
|
}
|
|
}
|