mirror of
https://github.com/ppy/osu
synced 2024-12-13 02:17:32 +00:00
57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Localisation;
|
|
using osu.Game.Overlays.Settings;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Screens.Edit.Components;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Overlays.SkinEditor
|
|
{
|
|
internal partial class SkinSettingsToolbox : EditorSidebarSection
|
|
{
|
|
[Resolved]
|
|
private IEditorChangeHandler? changeHandler { get; set; }
|
|
|
|
protected override Container<Drawable> Content { get; }
|
|
|
|
private readonly Drawable component;
|
|
|
|
public SkinSettingsToolbox(Drawable component)
|
|
: base(SkinEditorStrings.Settings(component.GetType().Name))
|
|
{
|
|
this.component = component;
|
|
|
|
base.Content.Add(Content = new FillFlowContainer
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
AutoSizeAxes = Axes.Y,
|
|
Direction = FillDirection.Vertical,
|
|
Spacing = new Vector2(10),
|
|
});
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
var controls = component.CreateSettingsControls().ToArray();
|
|
|
|
Content.AddRange(controls);
|
|
|
|
// track any changes to update undo states.
|
|
foreach (var c in controls.OfType<ISettingsItem>())
|
|
{
|
|
// TODO: SettingChanged is called too often for cases like SettingsTextBox and SettingsSlider.
|
|
// We will want to expose a SettingCommitted or similar to make this work better.
|
|
c.SettingChanged += () => changeHandler?.SaveState();
|
|
}
|
|
}
|
|
}
|
|
}
|