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https://github.com/ppy/osu
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54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Configuration;
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using osu.Game.Localisation.SkinComponents;
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using osu.Game.Overlays.Settings;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Skinning.Components
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{
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public partial class BoxElement : CompositeDrawable, ISerialisableDrawable
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{
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public bool UsesFixedAnchor { get; set; }
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[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.CornerRadius), nameof(SkinnableComponentStrings.CornerRadiusDescription),
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SettingControlType = typeof(SettingsPercentageSlider<float>))]
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public new BindableFloat CornerRadius { get; } = new BindableFloat(0.25f)
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{
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MinValue = 0,
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MaxValue = 0.5f,
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Precision = 0.01f
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};
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public BoxElement()
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{
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Size = new Vector2(400, 80);
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Colour = Color4.White,
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RelativeSizeAxes = Axes.Both,
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},
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};
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Masking = true;
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}
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protected override void Update()
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{
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base.Update();
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base.CornerRadius = CornerRadius.Value * Math.Min(DrawWidth, DrawHeight);
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}
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}
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}
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