mirror of
https://github.com/ppy/osu
synced 2024-12-12 01:48:49 +00:00
1d4d31e35c
Leaving only the ones that add anything useful and do not restate the code verbatim.
111 lines
4.3 KiB
C#
111 lines
4.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Screens.Edit;
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using osu.Game.Skinning;
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namespace osu.Game.Overlays.SkinEditor
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{
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public partial class SkinEditorChangeHandler : EditorChangeHandler
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{
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private readonly ISerialisableDrawableContainer? firstTarget;
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// ReSharper disable once PrivateFieldCanBeConvertedToLocalVariable
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private readonly BindableList<ISerialisableDrawable>? components;
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public SkinEditorChangeHandler(Drawable targetScreen)
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{
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// To keep things simple, we are currently only handling the current target screen for undo / redo.
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// In the future we'll want this to cover all changes, even to skin's `InstantiationInfo`.
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// We'll also need to consider cases where multiple targets are on screen at the same time.
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firstTarget = targetScreen.ChildrenOfType<ISerialisableDrawableContainer>().FirstOrDefault();
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if (firstTarget == null)
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return;
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components = new BindableList<ISerialisableDrawable> { BindTarget = firstTarget.Components };
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components.BindCollectionChanged((_, _) => SaveState());
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}
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protected override void WriteCurrentStateToStream(MemoryStream stream)
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{
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if (firstTarget == null)
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return;
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var skinnableInfos = firstTarget.CreateSerialisedInfo().ToArray();
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string json = JsonConvert.SerializeObject(skinnableInfos, new JsonSerializerSettings { Formatting = Formatting.Indented });
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stream.Write(Encoding.UTF8.GetBytes(json));
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}
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protected override void ApplyStateChange(byte[] previousState, byte[] newState)
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{
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if (firstTarget == null)
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return;
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var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SerialisedDrawableInfo>>(Encoding.UTF8.GetString(newState));
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if (deserializedContent == null)
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return;
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SerialisedDrawableInfo[] skinnableInfos = deserializedContent.ToArray();
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ISerialisableDrawable[] targetComponents = firstTarget.Components.ToArray();
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// Store components based on type for later reuse
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var componentsPerTypeLookup = new Dictionary<Type, Queue<Drawable>>();
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foreach (ISerialisableDrawable component in targetComponents)
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{
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Type lookup = component.GetType();
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if (!componentsPerTypeLookup.TryGetValue(lookup, out Queue<Drawable>? componentsOfSameType))
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componentsPerTypeLookup.Add(lookup, componentsOfSameType = new Queue<Drawable>());
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componentsOfSameType.Enqueue((Drawable)component);
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}
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for (int i = targetComponents.Length - 1; i >= 0; i--)
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firstTarget.Remove(targetComponents[i], false);
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foreach (var skinnableInfo in skinnableInfos)
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{
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Type lookup = skinnableInfo.Type;
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if (!componentsPerTypeLookup.TryGetValue(lookup, out Queue<Drawable>? componentsOfSameType))
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{
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firstTarget.Add((ISerialisableDrawable)skinnableInfo.CreateInstance());
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continue;
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}
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// Wherever possible, attempt to reuse existing component instances.
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if (componentsOfSameType.TryDequeue(out Drawable? component))
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{
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component.ApplySerialisedInfo(skinnableInfo);
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}
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else
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{
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component = skinnableInfo.CreateInstance();
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}
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firstTarget.Add((ISerialisableDrawable)component);
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}
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// Dispose components which were not reused.
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foreach ((Type _, Queue<Drawable> typeComponents) in componentsPerTypeLookup)
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{
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foreach (var component in typeComponents)
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component.Dispose();
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}
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}
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}
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}
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