osu/osu.Game/Skinning
Dean Herbert 0a895fff15 Remove remaining test usage of `SkinnableXXX` HUD components 2021-05-12 18:53:25 +09:00
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Editor Move `SkinnableElementTargetContainer` out of HUD namespace 2021-05-12 15:59:33 +09:00
BeatmapSkinProvidingContainer.cs
DefaultLegacySkin.cs Add `SkinInfo.InstantiationInfo` to allow creating different skin types 2021-05-11 18:39:15 +09:00
DefaultSkin.cs Remove remaining test usage of `SkinnableXXX` HUD components 2021-05-12 18:53:25 +09:00
DefaultSkinConfiguration.cs
GameplaySkinComponent.cs
GlobalSkinColours.cs
HUDSkinComponent.cs
HUDSkinComponents.cs Remove text skin components in favour of plain `LegacySpriteText`s 2021-03-13 06:05:36 +03:00
IAnimationTimeReference.cs
IPooledSampleProvider.cs
ISkin.cs Add the concept of skinnable target containers and mark a basic one for HUD elements 2021-05-11 18:39:14 +09:00
ISkinComponent.cs
ISkinSerialisable.cs Rename mismatching file 2021-05-11 18:58:26 +09:00
ISkinSource.cs
ISkinnableComponent.cs Allow some serialised components to not be mutable by the user 2021-05-11 18:39:14 +09:00
ISkinnableTarget.cs Remove `public` prefixes from interface type and add `Components` list for future use 2021-05-12 15:58:21 +09:00
LegacyAccuracyCounter.cs Move cross-component layout dependencies for legacy skin to `LegacySkin` 2021-05-11 18:39:14 +09:00
LegacyBeatmapSkin.cs Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
LegacyColourCompatibility.cs
LegacyFont.cs Add legacy font enum and extensions 2021-03-13 06:05:36 +03:00
LegacyHealthDisplay.cs Add customisation support for `LegacyHealthDisplay` 2021-05-11 18:39:14 +09:00
LegacyJudgementPieceNew.cs
LegacyJudgementPieceOld.cs
LegacyManiaSkinConfiguration.cs
LegacyManiaSkinConfigurationLookup.cs
LegacyManiaSkinDecoder.cs Only trim trailing spaces to avoid breakage in storyboard parsing 2021-03-18 16:30:30 +09:00
LegacyRollingCounter.cs Update Legacy components to not require skin in ctor 2021-05-11 18:39:14 +09:00
LegacyScoreCounter.cs Remove unused skin resolution in `LegacyScoreCounter` 2021-05-11 18:39:14 +09:00
LegacySkin.cs Move cross-component layout dependencies for legacy skin to `LegacySkin` 2021-05-11 18:39:14 +09:00
LegacySkinConfiguration.cs Move hit circle font from osu! ruleset 2021-03-13 06:05:36 +03:00
LegacySkinDecoder.cs Remove unnecessary second call to StripComments in skin parsing logic 2021-03-25 13:35:42 +09:00
LegacySkinExtensions.cs Fix incorrect default font overlap for score and combo 2021-03-26 10:35:46 +03:00
LegacySkinResourceStore.cs
LegacySkinTransformer.cs Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
LegacySpriteText.cs Update Legacy components to not require skin in ctor 2021-05-11 18:39:14 +09:00
PausableSkinnableSound.cs Add failing test 2021-04-20 16:51:00 +09:00
PoolableSkinnableSample.cs Fix disposal rather than performing some weird hack 2021-03-19 20:30:52 +09:00
Skin.cs Move cross-component layout dependencies for legacy skin to `LegacySkin` 2021-05-11 18:39:14 +09:00
SkinConfigManager.cs
SkinConfiguration.cs
SkinCustomColourLookup.cs
SkinFileInfo.cs
SkinInfo.cs Add `SkinInfo.InstantiationInfo` to allow creating different skin types 2021-05-11 18:39:15 +09:00
SkinManager.cs Ensure default skins are copied before modifying 2021-05-11 18:39:15 +09:00
SkinProvidingContainer.cs Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
SkinReloadableDrawable.cs
SkinStore.cs
SkinUtils.cs
SkinnableDrawable.cs Remove remaining test usage of `SkinnableXXX` HUD components 2021-05-12 18:53:25 +09:00
SkinnableElementTargetContainer.cs Move `SkinnableElementTargetContainer` out of HUD namespace 2021-05-12 15:59:33 +09:00
SkinnableSound.cs Fix back to front initialisation order 2021-03-20 10:51:58 +09:00
SkinnableSprite.cs
SkinnableSpriteText.cs Apply changes to UI components overriding functions with changing signatures 2021-02-22 19:01:42 +09:00
SkinnableTarget.cs Add the concept of skinnable target containers and mark a basic one for HUD elements 2021-05-11 18:39:14 +09:00
SkinnableTargetComponent.cs Add the concept of skinnable target containers and mark a basic one for HUD elements 2021-05-11 18:39:14 +09:00
SkinnableTargetWrapper.cs Use `ISkinnableComponent` wherever possible (and expose as `BindableList`) 2021-05-11 18:39:15 +09:00