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https://github.com/ppy/osu
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26 lines
812 B
C#
26 lines
812 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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namespace osu.Game.Beatmaps.ControlPoints
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{
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public class ControlPoint : IComparable<ControlPoint>, IEquatable<ControlPoint>
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{
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/// <summary>
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/// The time at which the control point takes effect.
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/// </summary>
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public double Time;
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/// <summary>
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/// Whether this timing point was generated internally, as opposed to parsed from the underlying beatmap.
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/// </summary>
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internal bool AutoGenerated;
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public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
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public bool Equals(ControlPoint other)
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=> Time.Equals(other?.Time);
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}
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}
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