mirror of
https://github.com/ppy/osu
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134 lines
4.5 KiB
C#
134 lines
4.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public abstract class ManiaPlacementBlueprint<T> : PlacementBlueprint,
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IRequireHighFrequencyMousePosition // the playfield could be moving behind us
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where T : ManiaHitObject
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{
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protected new T HitObject => (T)base.HitObject;
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protected Column Column;
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/// <summary>
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/// The current mouse position, snapped to the closest column.
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/// </summary>
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protected Vector2 SnappedMousePosition { get; private set; }
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/// <summary>
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/// The width of the closest column to the current mouse position.
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/// </summary>
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protected float SnappedWidth { get; private set; }
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[Resolved]
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private IManiaHitObjectComposer composer { get; set; }
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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protected ManiaPlacementBlueprint(T hitObject)
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: base(hitObject)
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{
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RelativeSizeAxes = Axes.None;
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (Column == null)
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return base.OnMouseDown(e);
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HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
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HitObject.Column = Column.Index;
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BeginPlacement();
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return true;
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}
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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EndPlacement();
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return base.OnMouseUp(e);
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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if (!PlacementBegun)
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Column = ColumnAt(e.ScreenSpaceMousePosition);
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if (Column == null) return false;
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SnappedWidth = Column.DrawWidth;
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// Snap to the column
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var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0)));
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SnappedMousePosition = new Vector2(parentPos.X, e.MousePosition.Y);
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return true;
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}
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protected double TimeAt(Vector2 screenSpacePosition)
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{
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if (Column == null)
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return 0;
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var hitObjectContainer = Column.HitObjectContainer;
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// If we're scrolling downwards, a position of 0 is actually further away from the hit target
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// so we need to flip the vertical coordinate in the hitobject container's space
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var hitObjectPos = applyPositionOffset(Column.HitObjectContainer.ToLocalSpace(screenSpacePosition), false).Y;
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if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
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hitObjectPos = hitObjectContainer.DrawHeight - hitObjectPos;
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return scrollingInfo.Algorithm.TimeAt(hitObjectPos,
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EditorClock.CurrentTime,
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scrollingInfo.TimeRange.Value,
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hitObjectContainer.DrawHeight);
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}
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protected float PositionAt(double time)
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{
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var pos = scrollingInfo.Algorithm.PositionAt(time,
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EditorClock.CurrentTime,
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scrollingInfo.TimeRange.Value,
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Column.HitObjectContainer.DrawHeight);
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return applyPositionOffset(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent), true).Y;
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}
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protected Column ColumnAt(Vector2 screenSpacePosition)
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=> composer.ColumnAt(applyPositionOffset(screenSpacePosition, false));
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private Vector2 applyPositionOffset(Vector2 position, bool reverse)
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{
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float offset = 0;
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switch (scrollingInfo.Direction.Value)
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{
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case ScrollingDirection.Up:
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offset = -NotePiece.NOTE_HEIGHT / 2;
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break;
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case ScrollingDirection.Down:
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offset = NotePiece.NOTE_HEIGHT / 2;
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break;
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}
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if (reverse)
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offset = -offset;
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return new Vector2(position.X, position.Y + offset);
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}
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}
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}
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