mirror of https://github.com/ppy/osu
45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneHitCircleApplication : OsuTestScene
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{
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[Test]
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public void TestApplyNewCircle()
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{
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DrawableHitCircle dho = null;
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AddStep("create circle", () => Child = dho = new DrawableHitCircle(prepareObject(new HitCircle
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{
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Position = new Vector2(256, 192),
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IndexInCurrentCombo = 0
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}))
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{
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Clock = new FramedClock(new StopwatchClock())
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});
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AddStep("apply new circle", () => dho.Apply(prepareObject(new HitCircle
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{
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Position = new Vector2(128, 128),
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ComboIndex = 1,
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}), null));
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}
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private HitCircle prepareObject(HitCircle circle)
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{
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circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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return circle;
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}
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}
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}
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