mirror of
https://github.com/ppy/osu
synced 2024-12-23 23:33:36 +00:00
123 lines
6.0 KiB
XML
123 lines
6.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{48F4582B-7687-4621-9CBE-5C24197CB536}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>osu.Game.Rulesets.Mania</RootNamespace>
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<AssemblyName>osu.Game.Rulesets.Mania</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
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<LangVersion>6</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1341\lib\net45\OpenTK.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Beatmaps\Patterns\Legacy\EndTimeObjectPatternGenerator.cs" />
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<Compile Include="Beatmaps\Patterns\Legacy\DistanceObjectPatternGenerator.cs" />
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<Compile Include="Beatmaps\Patterns\Legacy\PatternGenerator.cs" />
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<Compile Include="Beatmaps\Patterns\PatternGenerator.cs" />
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<Compile Include="Beatmaps\Patterns\Legacy\HitObjectPatternGenerator.cs" />
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<Compile Include="Beatmaps\Patterns\Legacy\PatternType.cs" />
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<Compile Include="Beatmaps\ManiaBeatmapConverter.cs" />
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<Compile Include="Beatmaps\Patterns\Pattern.cs" />
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<Compile Include="MathUtils\FastRandom.cs" />
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<Compile Include="Judgements\HitWindows.cs" />
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<Compile Include="Judgements\HoldNoteTailJudgement.cs" />
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<Compile Include="Judgements\HoldNoteTickJudgement.cs" />
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<Compile Include="Judgements\ManiaHitResult.cs" />
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<Compile Include="Judgements\ManiaJudgement.cs" />
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<Compile Include="ManiaDifficultyCalculator.cs" />
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<Compile Include="Objects\Drawables\DrawableBarLine.cs" />
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<Compile Include="Objects\Drawables\DrawableHoldNote.cs" />
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<Compile Include="Objects\Drawables\DrawableHoldNoteTick.cs" />
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<Compile Include="Objects\Drawables\DrawableManiaHitObject.cs" />
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<Compile Include="Objects\Drawables\DrawableNote.cs" />
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<Compile Include="Objects\Drawables\Pieces\BodyPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\NotePiece.cs" />
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<Compile Include="Objects\Types\IHasColumn.cs" />
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<Compile Include="Scoring\ManiaScoreProcessor.cs" />
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<Compile Include="Objects\BarLine.cs" />
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<Compile Include="Objects\HoldNote.cs" />
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<Compile Include="Objects\HoldNoteTick.cs" />
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<Compile Include="Objects\ManiaHitObject.cs" />
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<Compile Include="Objects\Note.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="UI\Column.cs" />
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<Compile Include="UI\ManiaHitRenderer.cs" />
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<Compile Include="UI\ManiaPlayfield.cs" />
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<Compile Include="ManiaRuleset.cs" />
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<Compile Include="Mods\ManiaMod.cs" />
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<Compile Include="UI\SpecialColumnPosition.cs" />
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<Compile Include="Timing\ControlPointContainer.cs" />
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<Compile Include="Timing\TimingChange.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
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<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
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<Name>osu.Framework</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj">
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<Project>{C92A607B-1FDD-4954-9F92-03FF547D9080}</Project>
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<Name>osu.Game.Rulesets.Osu</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj">
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<Project>{F167E17A-7DE6-4AF5-B920-A5112296C695}</Project>
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<Name>osu.Game.Rulesets.Taiko</Name>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game\osu.Game.csproj">
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<Project>{0D3FBF8A-7464-4CF7-8C90-3E7886DF2D4D}</Project>
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<Name>osu.Game</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\osu.licenseheader">
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<Link>osu.licenseheader</Link>
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</None>
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<None Include="OpenTK.dll.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |