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Components
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Add preview gameplay button to bottom editor bar
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2021-11-11 17:12:21 +01:00 |
Compose
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Update editor cases where repeat should not be handled
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2021-11-18 13:13:36 +09:00 |
Design
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GameplayTest
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Fix test gameplay starting in a hidden state
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2021-11-13 22:11:00 +01:00 |
Setup
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Remove null checks on CreateInstance() calls
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2021-11-24 12:23:09 +09:00 |
Timing
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Adjust spacings on sample point piece popover
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2021-11-13 21:59:45 +01:00 |
Verify
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Remove null checks on CreateInstance() calls
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2021-11-24 12:23:09 +09:00 |
BindableBeatDivisor.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
ClipboardContent.cs
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Editor.cs
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Update editor cases where repeat should not be handled
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2021-11-18 13:13:36 +09:00 |
EditorBeatmap.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
EditorBeatmapSkin.cs
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EditorChangeHandler.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
EditorClipboard.cs
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Extract class for clipboard contents for DI purposes
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2021-11-10 12:36:23 +01:00 |
EditorClock.cs
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Fix EditorClock retaining a reference to potentially outdated ControlPointInfo
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2021-09-14 23:56:57 +09:00 |
EditorLoader.cs
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Make restoring state a public call on Editor
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2021-09-14 23:36:17 +09:00 |
EditorRoundedScreen.cs
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Add preview gameplay button to bottom editor bar
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2021-11-11 17:12:21 +01:00 |
EditorRoundedScreenSettings.cs
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EditorRoundedScreenSettingsSection.cs
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EditorScreen.cs
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Add preview gameplay button to bottom editor bar
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2021-11-11 17:12:21 +01:00 |
EditorScreenMode.cs
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EditorScreenWithTimeline.cs
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EditorSkinProvidingContainer.cs
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EditorState.cs
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Remove nullability from EditorState properties
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2021-09-14 23:36:28 +09:00 |
EditorTable.cs
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HitAnimationsMenuItem.cs
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IEditorChangeHandler.cs
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LegacyEditorBeatmapPatcher.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
PromptForSaveDialog.cs
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TransactionalCommitComponent.cs
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WaveformOpacityMenuItem.cs
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