osu/osu.Game/Screens/Edit
2021-11-24 12:23:09 +09:00
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Components Add preview gameplay button to bottom editor bar 2021-11-11 17:12:21 +01:00
Compose Update editor cases where repeat should not be handled 2021-11-18 13:13:36 +09:00
Design
GameplayTest Fix test gameplay starting in a hidden state 2021-11-13 22:11:00 +01:00
Setup Remove null checks on CreateInstance() calls 2021-11-24 12:23:09 +09:00
Timing Adjust spacings on sample point piece popover 2021-11-13 21:59:45 +01:00
Verify Remove null checks on CreateInstance() calls 2021-11-24 12:23:09 +09:00
BindableBeatDivisor.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
ClipboardContent.cs
Editor.cs Update editor cases where repeat should not be handled 2021-11-18 13:13:36 +09:00
EditorBeatmap.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
EditorBeatmapSkin.cs
EditorChangeHandler.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
EditorClipboard.cs Extract class for clipboard contents for DI purposes 2021-11-10 12:36:23 +01:00
EditorClock.cs Fix EditorClock retaining a reference to potentially outdated ControlPointInfo 2021-09-14 23:56:57 +09:00
EditorLoader.cs Make restoring state a public call on Editor 2021-09-14 23:36:17 +09:00
EditorRoundedScreen.cs Add preview gameplay button to bottom editor bar 2021-11-11 17:12:21 +01:00
EditorRoundedScreenSettings.cs
EditorRoundedScreenSettingsSection.cs
EditorScreen.cs Add preview gameplay button to bottom editor bar 2021-11-11 17:12:21 +01:00
EditorScreenMode.cs
EditorScreenWithTimeline.cs
EditorSkinProvidingContainer.cs
EditorState.cs Remove nullability from EditorState properties 2021-09-14 23:36:28 +09:00
EditorTable.cs
HitAnimationsMenuItem.cs
IEditorChangeHandler.cs
LegacyEditorBeatmapPatcher.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
PromptForSaveDialog.cs
TransactionalCommitComponent.cs
WaveformOpacityMenuItem.cs