mirror of
https://github.com/ppy/osu
synced 2024-12-15 19:36:34 +00:00
099ad22a92
Binding events directly to an external bindable will cause that bindable to hold a permanent reference to the current object. We use `GetBoundCopy()` or otherwise a local bindable + `.BindTo()` to create a weak-referenced copy of the target bindable. When the local bindable's lifetime expires, so does the external bindable's reference to it. |
||
---|---|---|
.. | ||
Beatmaps | ||
Configuration | ||
Difficulty | ||
Edit | ||
Judgements | ||
Mods | ||
Objects | ||
Properties | ||
Replays | ||
Scoring | ||
Skinning | ||
Statistics | ||
UI | ||
Utils | ||
osu.Game.Rulesets.Osu.csproj | ||
OsuInputManager.cs | ||
OsuRuleset.cs | ||
OsuSkinComponentLookup.cs | ||
OsuSkinComponents.cs |