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BarLinePlayfield.cs
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Register bar line pool & use in drawable ruleset
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2020-12-13 22:31:33 +01:00 |
DefaultHitExplosion.cs
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Remove Expires and RemoveWhenNotAlive override
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2021-03-18 19:39:42 +09:00 |
DefaultKiaiHitExplosion.cs
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Reintroduce KiaiHitExplosion as skinnable
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2020-11-10 14:08:10 +01:00 |
DrawableTaikoJudgement.cs
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Fix osu! judgements getting scaled twice over different durations
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2021-09-02 16:31:43 +09:00 |
DrawableTaikoMascot.cs
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Replace all basic usages
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2021-10-02 02:22:23 +09:00 |
DrawableTaikoRuleset.cs
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Fix taiko HD not calculating pre-empt correctly
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2021-09-17 17:24:03 +09:00 |
DrumRollHitContainer.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
DrumSampleTriggerSource.cs
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Move DrumSampleTriggerSource into its own class to avoid nested references
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2021-08-26 17:19:46 +09:00 |
HitExplosion.cs
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Restructure explosion animation to avoid resetting transforms on free
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2021-03-15 21:21:52 +01:00 |
HitExplosionPool.cs
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Add support for pooling explosions in taiko
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2021-03-14 16:15:33 +01:00 |
IAnimatableHitExplosion.cs
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Rename I{-> Animatable}HitExplosion
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2021-03-15 20:39:02 +01:00 |
InputDrum.cs
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Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
KiaiHitExplosion.cs
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Inline empty explosion in legacy transformer
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2020-11-11 09:11:33 +01:00 |
PlayfieldBackgroundLeft.cs
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PlayfieldBackgroundRight.cs
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TaikoHitTarget.cs
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Rename TaikoStrong{-> able}HitObject
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2020-12-14 21:46:02 +01:00 |
TaikoMascotAnimation.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
TaikoMascotAnimationState.cs
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TaikoPlayfield.cs
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Update taiko InputDrum to use new trigger logic
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2021-08-25 16:56:44 +09:00 |
TaikoPlayfieldAdjustmentContainer.cs
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TaikoReplayRecorder.cs
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Pass a score to the replay recorder to allow reading more general scoring data
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2020-12-14 16:52:14 +09:00 |