mirror of
https://github.com/ppy/osu
synced 2024-12-28 09:52:56 +00:00
11eda44d34
Migrate all usages of StreamReader in the context of decoding beatmaps, storyboards or skins to the new LineBufferedReader.
173 lines
5.7 KiB
C#
173 lines
5.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.Audio;
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using osu.Game.IO;
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using osu.Game.Rulesets.Scoring;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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public class LegacySkin : Skin
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{
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[CanBeNull]
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protected TextureStore Textures;
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[CanBeNull]
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protected IResourceStore<SampleChannel> Samples;
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public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
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: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
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{
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}
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protected LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, string filename)
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: base(skin)
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{
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Stream stream = storage?.GetStream(filename);
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if (stream != null)
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using (LineBufferedReader reader = new LineBufferedReader(stream))
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Configuration = new LegacySkinDecoder().Decode(reader);
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else
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Configuration = new DefaultSkinConfiguration();
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if (storage != null)
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{
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Samples = audioManager?.GetSampleStore(storage);
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Textures = new TextureStore(new TextureLoaderStore(storage));
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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Textures?.Dispose();
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Samples?.Dispose();
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}
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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{
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switch (lookup)
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{
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case GlobalSkinConfiguration global:
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switch (global)
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{
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case GlobalSkinConfiguration.ComboColours:
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return SkinUtils.As<TValue>(new Bindable<List<Color4>>(Configuration.ComboColours));
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}
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break;
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case GlobalSkinColour colour:
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return SkinUtils.As<TValue>(getCustomColour(colour.ToString()));
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case SkinCustomColourLookup customColour:
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return SkinUtils.As<TValue>(getCustomColour(customColour.Lookup.ToString()));
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default:
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try
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{
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if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString(), out var val))
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{
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// special case for handling skins which use 1 or 0 to signify a boolean state.
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if (typeof(TValue) == typeof(bool))
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val = val == "1" ? "true" : "false";
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var bindable = new Bindable<TValue>();
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if (val != null)
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bindable.Parse(val);
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return bindable;
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}
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}
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catch
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{
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}
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break;
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}
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return null;
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}
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private IBindable<Color4> getCustomColour(string lookup) => Configuration.CustomColours.TryGetValue(lookup, out var col) ? new Bindable<Color4>(col) : null;
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public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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switch (component)
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{
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case GameplaySkinComponent<HitResult> resultComponent:
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switch (resultComponent.Component)
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{
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case HitResult.Miss:
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return this.GetAnimation("hit0", true, false);
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case HitResult.Meh:
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return this.GetAnimation("hit50", true, false);
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case HitResult.Good:
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return this.GetAnimation("hit100", true, false);
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case HitResult.Great:
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return this.GetAnimation("hit300", true, false);
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}
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break;
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}
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return this.GetAnimation(component.LookupName, false, false);
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}
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public override Texture GetTexture(string componentName)
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{
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componentName = getFallbackName(componentName);
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float ratio = 2;
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var texture = Textures?.Get($"{componentName}@2x");
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if (texture == null)
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{
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ratio = 1;
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texture = Textures?.Get(componentName);
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}
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if (texture != null)
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texture.ScaleAdjust = ratio;
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return texture;
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}
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public override SampleChannel GetSample(ISampleInfo sampleInfo)
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{
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foreach (var lookup in sampleInfo.LookupNames)
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{
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var sample = Samples?.Get(getFallbackName(lookup));
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if (sample != null)
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return sample;
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}
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if (sampleInfo is HitSampleInfo hsi)
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// Try fallback to non-bank samples.
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return Samples?.Get(hsi.Name);
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return null;
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}
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private string getFallbackName(string componentName)
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{
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string lastPiece = componentName.Split('/').Last();
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return componentName.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
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}
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}
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}
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