osu/osu.Game.Tests/Visual/Menus/TestSceneToolbar.cs

256 lines
9.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using JetBrains.Annotations;
using Moq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Overlays.Toolbar;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Menus
{
[TestFixture]
public partial class TestSceneToolbar : OsuManualInputManagerTestScene
{
private TestToolbar toolbar;
[Resolved]
private IRulesetStore rulesets { get; set; }
[Cached]
private readonly NowPlayingOverlay nowPlayingOverlay = new NowPlayingOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Y = Toolbar.HEIGHT,
};
[Cached]
private readonly VolumeOverlay volumeOverlay = new VolumeOverlay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
};
private readonly Mock<TestNotificationOverlay> notifications = new Mock<TestNotificationOverlay>();
private readonly BindableInt unreadNotificationCount = new BindableInt();
[BackgroundDependencyLoader]
private void load()
{
Dependencies.CacheAs<INotificationOverlay>(notifications.Object);
notifications.SetupGet(n => n.UnreadCount).Returns(unreadNotificationCount);
}
[SetUp]
public void SetUp() => Schedule(() =>
{
Remove(nowPlayingOverlay, false);
Remove(volumeOverlay, false);
Children = new Drawable[]
{
nowPlayingOverlay,
volumeOverlay,
toolbar = new TestToolbar { State = { Value = Visibility.Visible } },
};
});
[Test]
public void TestNotificationCounter()
{
setNotifications(1);
setNotifications(2);
setNotifications(3);
setNotifications(0);
setNotifications(144);
void setNotifications(int count)
=> AddStep($"set notification count to {count}",
() => unreadNotificationCount.Value = count);
}
[TestCase(false)]
[TestCase(true)]
public void TestRulesetSwitchingShortcut(bool toolbarHidden)
{
ToolbarRulesetSelector rulesetSelector = null;
if (toolbarHidden)
AddStep("hide toolbar", () => toolbar.Hide());
AddStep("retrieve ruleset selector", () => rulesetSelector = toolbar.ChildrenOfType<ToolbarRulesetSelector>().Single());
for (int i = 0; i < 4; i++)
{
var expected = rulesets.AvailableRulesets.ElementAt(i);
var numberKey = Key.Number1 + i;
AddStep($"switch to ruleset {i} via shortcut", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(numberKey);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddUntilStep("ruleset switched", () => rulesetSelector.Current.Value.Equals(expected));
}
}
[TestCase(OverlayActivation.All)]
[TestCase(OverlayActivation.Disabled)]
public void TestButtonKeyboardInputRespectsOverlayActivation(OverlayActivation mode)
{
AddStep($"set activation mode to {mode}", () => toolbar.OverlayActivationMode.Value = mode);
AddStep("hide toolbar", () => toolbar.Hide());
if (mode == OverlayActivation.Disabled)
AddAssert("check buttons not accepting input", () => InputManager.NonPositionalInputQueue.OfType<ToolbarButton>().Count(), () => Is.Zero);
else
AddAssert("check buttons accepting input", () => InputManager.NonPositionalInputQueue.OfType<ToolbarButton>().Count(), () => Is.Not.Zero);
}
[TestCase(OverlayActivation.All)]
[TestCase(OverlayActivation.Disabled)]
public void TestRespectsOverlayActivation(OverlayActivation mode)
{
AddStep($"set activation mode to {mode}", () => toolbar.OverlayActivationMode.Value = mode);
AddStep("hide toolbar", () => toolbar.Hide());
AddStep("try to show toolbar", () => toolbar.Show());
if (mode == OverlayActivation.Disabled)
AddAssert("toolbar still hidden", () => toolbar.State.Value == Visibility.Hidden);
else
AddAssert("toolbar is visible", () => toolbar.State.Value == Visibility.Visible);
}
[Test]
public void TestScrollInput()
{
OsuScrollContainer scroll = null;
AddStep("add scroll layer", () => Add(scroll = new OsuScrollContainer
{
Depth = 1f,
RelativeSizeAxes = Axes.Both,
Child = new Box
{
RelativeSizeAxes = Axes.X,
Height = DrawHeight * 2,
Colour = ColourInfo.GradientVertical(Color4.Gray, Color4.DarkGray),
}
}));
AddStep("hover toolbar", () => InputManager.MoveMouseTo(toolbar));
AddStep("perform scroll", () => InputManager.ScrollVerticalBy(500));
AddAssert("not scrolled", () => scroll.Current == 0);
}
[Test]
public void TestVolumeControlViaMusicButtonScroll()
{
AddStep("hover toolbar music button", () => InputManager.MoveMouseTo(this.ChildrenOfType<ToolbarMusicButton>().Single()));
AddStep("reset volume", () => Audio.Volume.Value = 1);
AddStep("hide volume overlay", () => volumeOverlay.Hide());
AddRepeatStep("scroll down", () => InputManager.ScrollVerticalBy(-10), 5);
AddAssert("volume lowered down", () => Audio.Volume.Value < 1);
AddRepeatStep("scroll up", () => InputManager.ScrollVerticalBy(10), 5);
AddAssert("volume raised up", () => Audio.Volume.Value == 1);
AddStep("move mouse away", () => InputManager.MoveMouseTo(Vector2.Zero));
AddAssert("button not hovered", () => !this.ChildrenOfType<ToolbarMusicButton>().Single().IsHovered);
AddStep("set volume to 0.5", () => Audio.Volume.Value = 0.5);
AddStep("hide volume overlay", () => volumeOverlay.Hide());
AddRepeatStep("scroll down", () => InputManager.ScrollVerticalBy(-10), 5);
AddAssert("volume not changed", () => Audio.Volume.Value == 0.5);
AddRepeatStep("scroll up", () => InputManager.ScrollVerticalBy(10), 5);
AddAssert("volume not changed", () => Audio.Volume.Value == 0.5);
}
[Test]
public void TestVolumeControlViaMusicButtonArrowKeys()
{
AddStep("hover toolbar music button", () => InputManager.MoveMouseTo(this.ChildrenOfType<ToolbarMusicButton>().Single()));
AddStep("reset volume", () => Audio.Volume.Value = 1);
AddStep("hide volume overlay", () => volumeOverlay.Hide());
AddRepeatStep("arrow down", () => InputManager.Key(Key.Down), 5);
AddAssert("volume lowered down", () => Audio.Volume.Value < 1);
AddRepeatStep("arrow up", () => InputManager.Key(Key.Up), 5);
AddAssert("volume raised up", () => Audio.Volume.Value == 1);
AddStep("hide volume overlay", () => volumeOverlay.Hide());
AddStep("move mouse away", () => InputManager.MoveMouseTo(Vector2.Zero));
AddAssert("button not hovered", () => !this.ChildrenOfType<ToolbarMusicButton>().Single().IsHovered);
AddStep("set volume", () => Audio.Volume.Value = 0.5);
AddStep("hide volume overlay", () => volumeOverlay.Hide());
AddRepeatStep("arrow down", () => InputManager.Key(Key.Down), 5);
AddAssert("volume not changed", () => Audio.Volume.Value == 0.5);
AddRepeatStep("arrow up", () => InputManager.Key(Key.Up), 5);
AddAssert("volume not changed", () => Audio.Volume.Value == 0.5);
}
[Test]
public void TestRulesetSelectorOverflow()
{
AddStep("set toolbar width", () =>
{
toolbar.RelativeSizeAxes = Axes.None;
toolbar.Width = 400;
});
AddStep("move mouse over news toggle button", () =>
{
var button = toolbar.ChildrenOfType<ToolbarNewsButton>().Single();
InputManager.MoveMouseTo(button);
});
AddAssert("no ruleset toggle buttons hovered", () => !toolbar.ChildrenOfType<ToolbarRulesetTabButton>().Any(button => button.IsHovered));
AddUntilStep("toolbar gradient visible", () => toolbar.ChildrenOfType<Toolbar.ToolbarBackground>().Single().Children.All(d => d.Alpha > 0));
}
public partial class TestToolbar : Toolbar
{
public new Bindable<OverlayActivation> OverlayActivationMode => base.OverlayActivationMode as Bindable<OverlayActivation>;
}
// interface mocks break hot reload, mocking this stub implementation instead works around it.
// see: https://github.com/moq/moq4/issues/1252
[UsedImplicitly]
public class TestNotificationOverlay : INotificationOverlay
{
public virtual void Post(Notification notification)
{
}
public virtual void Hide()
{
}
public virtual IBindable<int> UnreadCount => null;
}
}
}